Bite command: Difference between revisions

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{{Incomplete|Needs info on which stats determine damage}}

Brawling [[page type is::command]] used to do damage with your mouth, is one of the specific maneuver commands that make up weapon combos. [[Prydaen]]s and [[Rakash]] in [[Moonskin]] do more damage with this attack.

==Syntax==
==Syntax==
*BITE (target) (body part)
*{{tt|BITE}} ''<target>'' ''<body part>''

{{cat|Commands,Combat commands}}


==Detailed Information==
Brawling [[page type is::command]] used to do damage with your mouth, is one of the specific maneuver commands that make up weapon combos.
Bite is a [[brawling]] maneuver.<br>
{{cat|commands}}
Bite tends to be a moderately [[Fatigue|fatiguing]] maneuver. Attacking again too soon can make this worse.<br>
Bite tends to be [[Combat#Balance_and_Position|unbalancing]].<br>
Bite is a quick maneuver, but heavy or unbalanced weapons can slow the attack further.<br>
Bite is as accurate as most maneuvers, and is best suited for puncture weapons and least suited for impact weapons.<br>
Bite temporarily penalizes all defenses, but is equally suited to evasion, parry, and shield defenses.<br>

Latest revision as of 11:12, 23 December 2025

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Needs info on which stats determine damage
  • Please see Category:Incomplete articles for more articles that are incomplete.


Brawling command used to do damage with your mouth, is one of the specific maneuver commands that make up weapon combos. Prydaens and Rakash in Moonskin do more damage with this attack.

Syntax

  • BITE <target> <body part>

Detailed Information

Bite is a brawling maneuver.
Bite tends to be a moderately fatiguing maneuver. Attacking again too soon can make this worse.
Bite tends to be unbalancing.
Bite is a quick maneuver, but heavy or unbalanced weapons can slow the attack further.
Bite is as accurate as most maneuvers, and is best suited for puncture weapons and least suited for impact weapons.
Bite temporarily penalizes all defenses, but is equally suited to evasion, parry, and shield defenses.