Whole Displacement: Difference between revisions
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|prereqs=Circle 10 |
|prereqs=Circle 10 |
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|slot=2 |
|slot=2 |
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|illegal=none |
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|corrupt=none |
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|desc=The Whole Displacement spell places a ward of teleportational energy upon the caster, which can move him out of combat when triggered. It should prove useful in escaping from difficult foes. This is a simple teleportation spell and it can become "stressed" over time, taking longer and longer to activate if it is used without rest. |
|desc=The Whole Displacement spell places a ward of teleportational energy upon the caster, which can move him out of combat when triggered. It should prove useful in escaping from difficult foes. This is a simple teleportation spell and it can become "stressed" over time, taking longer and longer to activate if it is used without rest. |
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|buffs=No buffs |
|buffs=No buffs |
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*Requires a moon up. |
*Requires a moon up. |
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*Pulse rate is increased with more mana. |
*Pulse rate is increased with more mana. |
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*Each time this activates in combat, the time to the next activation will increase by 1 second. Each time it would activate but you are not in combat, this penalty decreases by one second until back to the baseline.<ref>[[Post:Official-announcements - Grejuva - 10/12/2025 - 11:19]]</ref> |
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*Easter egg: Replaces normal room to room movement messaging with a short range teleport that disguises the direction you moved. |
*Easter egg: Replaces normal room to room movement messaging with a short range teleport that disguises the direction you moved. |
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:''E.g. Moonmage vanishes in a ripple of light and shadow. Moonmage appears in a ripple of light and shadow.'' |
:''E.g. Moonmage vanishes in a ripple of light and shadow. Moonmage appears in a ripple of light and shadow.'' |
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Revision as of 10:44, 12 October 2025
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| Abbreviation: | WD | |
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| Prerequisites: | Circle 10 | |
| Signature: | Yes | |
| Spell Slots: | 2 | |
| Mana Type: | Lunar Magic | |
| Spell Type: | battle / warding | |
| Difficulty: | basic | |
| Prep (min/max): | 6 / 100 | |
| Skill Range (min/max): | 10 / 600 | |
| Valid Spell Target: | Self | |
| Duration (min/max): | 2 minutes / 10 minutes | |
| Justice: | none | |
| Corruption: | none | |
| Description: | The Whole Displacement spell places a ward of teleportational energy upon the caster, which can move him out of combat when triggered. It should prove useful in escaping from difficult foes. This is a simple teleportation spell and it can become "stressed" over time, taking longer and longer to activate if it is used without rest. | |
| Effect: | pulsing teleport out of combat | |
| Example Messaging: | You gesture.
The air seems to shudder as displacement magics gather around you. A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away! | |
| Devices/Tattoos: | No devices or tattoos documented. | |
Notes
- Requires a moon up.
- Pulse rate is increased with more mana.
- Each time this activates in combat, the time to the next activation will increase by 1 second. Each time it would activate but you are not in combat, this penalty decreases by one second until back to the baseline.[1]
- Easter egg: Replaces normal room to room movement messaging with a short range teleport that disguises the direction you moved.
- E.g. Moonmage vanishes in a ripple of light and shadow. Moonmage appears in a ripple of light and shadow.
- This only overrides standard movement. For example, moving through portals, climbing, and swimming will message as normal.