Item:Tiny mechanical Haramorlam horse: Difference between revisions

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|CTag=coal black,black
|CTag=coal black,black
|STag=Haramorlam horse,horse
|STag=Haramorlam horse,horse
|ptype=other
|type=toy, verby
|verby=Yes
|pcrystal=No
|atmos=Yes
|istone=No
|wearloc=-
|type=toy
|metal=no
|weight=5
|weight=5
|appcost=250,000
|appcost=100,000
|rarity=raffle
|lsize=1
|wsize=1
|hsize=1
|enchanted=No
|enchanted=No
|feature-change=No
|generator=No
|sourcetype=-
|sourcetype=-
|fname=No
|fname=No
|rare=true
|rare=true
}}
}}
{{VERBSMechanicalAnimal|Haramorlam|horse}}

Latest revision as of 16:47, 24 November 2023


tiny mechanical Haramorlam horse
Look: The Haramorlam horse is three fingers tall with a coal black coat. It has a black mane and tail. It is a gelding with no other markings. The horse is wearing a black leather bridle, a saddle pad, and a leather saddle.

A marvel of craftsmanship, the horse is wound by means of a shiny metal key. It looks to be in really good condition.

Weight: 5 stones
Metal: No
Appraised Cost: 100,000 Kronars80,000 Lirums <br />72,160 Dokoras <br />100 LTBpoints <br />100 Tickets <br />100 Scrips <br />
Properties: This is an item.
  • This item has more than normal or unusual verbs.
  • This is an atmo item that will periodically emit messaging to the entire room.
  • This item is a toy.
Dimensions: 1 length x 1 width x 1 height
Sources: Source is Hollow Eve Festival 450/Raffles, Hollow Eve Festival 447/Raffles, Drathrok's Duskruin 448/Incidental loot, Drathrok's Duskruin 446/Incidental loot, Drathrok's Duskruin 442/Incidental loot, Drathrok's Duskruin 438/Incidental loot

These verbs do not trigger unless the item is turned on via TURN and its activation time did not yet expire.

Verb Actions
LICK First Person: The Haramorlam horse stretches its furry lips forward and gently brushes yours.
No messaging for second person.
Third Person: The Haramorlam horse stretches its furry face forward and gently brushes <Player>'s lips.
NUDGE First Person: You give the Haramorlam horse a little nudge, and it trots along your palm. It reaches the tips of your fingers, whinnies triumphantly, then wanders back.
No messaging for second person.
Third Person: <Player> gives (his/her) Haramorlam horse a little nudge, and it trots along her palm. It reaches the tips of (his/her) fingers, whinnies triumphantly, then wanders back.
PINCH First Person: You pinch the back of your Haramorlam horse's spine, causing it to waggle its ears rapidly.
No messaging for second person.
Third Person: <Player> pinches the back of (his/her) Haramorlam horse's spine, causing it to waggle its ears rapidly.
PULL First Person: You tug on one of the Haramorlam horse's front legs, and it canters carefully up your arm to your shoulder. Upon reaching that altitude, it leaps into the air and slowly glides toward a gentle landing in the middle of your outstretched palm.
No messaging for second person.
Third Person: <Player> tugs on one of (his/her) Haramorlam horse's front legs, and it canters carefully up (his/her) arm to (his/her) shoulder. Upon reaching that altitude, it leaps into the air and slowly glides toward a gentle landing in the middle of <Player>'s outstretched palm.
PUNISH (will damage toy) First person messaging needed.
No messaging for second person.
Third person messaging needed.
PUSH First Person: You push down on the Haramorlam horse, forcing its belly to brush your palm and slowing it to a tentative walk.
No messaging for second person.
Third Person: <Player> pushes down on (his/her) Haramorlam horse, forcing its belly to brush (his/her) palm and slowing it to a tentative walk.
RUB First Person: You pet the stout, furry body of your Haramorlam horse.
No messaging for second person.
Third Person: <Player> pets the stout, furry body of (his/her) Haramorlam horse.
SPIN First Person: The Haramorlam horse trots to the edge of your palm. You turn your hand slowly, allowing it to travel across your knuckles, then back around to the front.
No messaging for second person.
Third Person: The Haramorlam horse trots to the edge of <Player>'s palm. (He/She) turns (his/her) hand slowly, allowing it to travel across (his/her) knuckles, then back around to the front.
TAP First Person: You give the body of your Haramorlam horse a soft tap and it leaps into the air, dancing upwards like a puppet on a string before floating back down to your palm.
No messaging for second person.
Third Person: <Player> gives the body of (his/her) Haramorlam horse a soft tap and it leaps into the air, dancing upwards like a puppet on a string before floating back down to (his/her) palm.
TICKLE First Person: You flip a small toggle on the underbelly of your Haramorlam horse. It takes off, running at top speed! Your eye can barely follow the many sudden changes of direction, but before long the horse slows, settling softly within your waiting palm.
No messaging for second person.
Third Person: <Player> flips a small toggle on the underbelly of (his/her) Haramorlam horse. It takes off, running at top speed! Your eye can barely follow the many sudden changes of direction, but before long the horse returns, settling softly within <Player>'s waiting palm.
TILT First Person: You tilt your hand from side to side, but the Haramorlam horse trots tenaciously across your palm. Its ears flicker as it works to maintain its balance.
No messaging for second person.
Third Person: <Player> tilts (his/her) hand from side to side, but the Haramorlam horse trots tenaciously across (his/her) palm. Its ears flicker as it works to maintain its balance.
TURN First Person: You turn the small key on the side of your Haramorlam horse, tightening the springs inside.
No messaging for second person.
Third Person: <Player> turns the small key on the side of (his/her) Haramorlam horse, tightening the springs inside.
WAVE First Person: The Haramorlam horse lifts effortlessly into the air, its hooves creating the merest whisper of a breeze. It hovers for a moment, then drops back to your hand.
No messaging for second person.
Third Person: The Haramorlam horse lifts effortlessly into the air, its hooves creating the merest whisper of a breeze. It hovers for a moment, then drops back to <Player>'s hand.

Atmos

  • The Haramorlam horse's tiny hooves tickle your palm as it gallops back and forth.
    <Player>'s Haramorlam horse gallops lightly back and forth, its hooves lightly brushing (his/her) palm.
  • The Haramorlam horse sends its long tongue out to taste your thumb.
    <Player>'s Haramorlam horse sends its long tongue out to taste (his/her) thumb.
  • Your Haramorlam horse stares levelly at you with its glassy eyes.
    <Player>'s Haramorlam horse turns and stares directly at (him/her) with its glassy eyes.
  • Your Haramorlam horse seems to be slowing down. Time to wind it a bit, perhaps?
    <Player>'s Haramorlam horse is looking a bit sluggish, and could probably use more winding.
  • The Haramorlam horse pauses, pawing at the air with one outstretched foreleg.
    <Player>'s Haramorlam horse pauses, pawing at the air with one outstretched foreleg.
  • Your Haramorlam horse stretches its muzzle to the sky, spittle flying as it releases a great bellowing whinny.
    <Player>'s Haramorlam horse stretches its muzzle to the sky, sending spittle flying as it whinnies excitedly.
  • The Haramorlam horse flings itself at your index finger! Falling backwards from the impact, it totters about looking dazed.
    <Player>'s Haramorlam horse lunges suddenly toward (his/her) index finger! It staggers back from the impact, looking dazed.