Meeting Hall (Shard): Difference between revisions

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m (ZUERCAT moved page Meeting Tower (Shard) to Meeting Hall (Shard): bringing the name in-line with other cities (looks like Shard is the only "tower"))
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{{Store At A Glance
|Town=Shard
|Justice=
|Province=Ilithi
|Owner=
|Store Type=Room Rental
|NumRooms=
|MapNumber=1
}}
{{RTOC}}
{{RTOC}}
This hall is a '''tower''' found one room west from the [[Shard]] bank. See [[Meeting Hall]] for details on how to rent and use the rooms.
This hall is a '''tower''' found one room west from the [[Shard]] bank. See [[Meeting Hall]] for details on how to rent and use the rooms.
Line 36: Line 45:
<br/>Obvious exits: none.}}
<br/>Obvious exits: none.}}
* '''note: 2,000 dokora to rent'''
* '''note: 2,000 dokora to rent'''
{{cat|Landmarks}}

Latest revision as of 16:13, 7 November 2023

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on justice
Meeting Hall (Shard)
Province Ilithi
Justice Unknown
Town Shard
Map Ranik's Map 1
Owner Unknown
# of Rooms Unknown
Store Type Room Rental shops
This store only accepts Dokoras

This hall is a tower found one room west from the Shard bank. See Meeting Hall for details on how to rent and use the rooms.

Yavash red door

[Hall of the Moons]
Shaped into a nearly perfect semi-circle, the wide room is lit by braziers burning on the ends of tall silver poles. Emblazoned onto the curving walls is a continuous mural of the nighttime sky, with all three moons shown in conjunction with each other. Comfortable chairs are scattered throughout the room, and a few red curtains partially shroud a few small windows.
You also see a speaker's podium and a Yavash red door.
Obvious exits: none.

  • note: 2,000 dokora to rent

deep green door

[Hall of the Hunt]
Shaped into a nearly perfect semi-circle, the wide room is lit by braziers burning on the ends of tall silver poles. Emblazoned onto the curving walls is a continuous mural of a dense forest, with several deer hidden in among the trees. Comfortable chairs are scattered throughout the room, and a few green curtains partially shroud a few small windows that look out onto the street.
You also see a speaker's podium and a deep green door.
Obvious exits: none.

  • note: 2,000 dokora to rent

stormy door

[Hall of Storms]
Shaped into a nearly perfect semi-circle, the wide room is lit by braziers burning on the ends of tall silver poles. Emblazoned onto the curving walls is a continuous mural of a raging storm, with jagged forks of lightning striking at the floor. Comfortable chairs are scattered throughout the room, and a wide window looks out on Stormwill Tower to the north.
You also see a speaker's podium and a stormy door.
Obvious exits: none.

  • note: 2,000 dokora to rent

sparkling door

[Hall of Crystal]
Shaped into a nearly perfect semi-circle, the wide room is lit by braziers burning on the ends of tall silver poles. Set into the curving walls are numerous semi-precious gems and crystals, creating a scintillating pattern of color that suffuses throughout the room. Comfortable chairs are scattered throughout the room, and a few white curtains partially shroud a few small windows.
You also see a speaker's podium and a sparkling door.
Obvious exits: none.

  • note: 2,000 dokora to rent

golden door

[Hall of the Gods]
Shaped into a nearly perfect circle, the large room is lit by braziers burning on the ends of tall silver poles. Emblazoned onto the curving walls is a continuous mural showing numerous avatars of the gods, each rendered in exacting detail. Comfortable chairs and couches are scattered throughout the room, and a wide window looks out on the Tower of Honor to the south.
You also see a speaker's podium and a golden door.
Obvious exits: none.

  • note: 2,000 dokora to rent