Alchemy craft: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
No edit summary
 
(26 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{UpdateDR3}}
{{RTOC}}
{{RTOC}}


The '''Alchemy craft''' is the overarching [[crafting]] system that covers the [[Remedies discipline|Remedies]], [[Poisons discipline|Poisons]], and [[Cooking discipline|Cooking]] disciplines.
The '''Alchemy craft''' is the overarching [[crafting]] system that covers the [[Remedies discipline|Remedies]], [[Reactants discipline|Reactants]], and [[Cooking discipline|Cooking]] disciplines.


All crafts within it utilize the [[Alchemy skill]].
All crafts within it utilize the [[Alchemy skill]].


Herbs are obtained through [[foraging]]. Catalysts are obtained through [[mining]]. There may be more options in the future.
[[Healing herbs]] are obtained through [[foraging]]. Catalysts are obtained through both [[foraging]] and [[mining]]. There will be more options in the future that include bone.


==Alchemy Quirks==


- 100 wisdom appears to reduce crafting times by ~10% for a single product with top-end tools, when compared to 10 wisdom.
==Tools==
- Agility and strength may have a lesser effect.
Alchemy currently uses hand-held [[Crafting Tools|tools]] to practice, such as a mortar and an pestle, mixing stick and cooking pot, and wayerd pyramid. There are several places in the realms that are equipped for forgers and open to the public: the [[Riverhaven Alchemy Society]] and [[Crossing Alchemy Society]].


==Tools==
Alchemy currently uses hand-held [[Crafting Tools|tools]] to practice, such as a mortar and an pestle, mixing stick and cooking pot, and wayerd pyramid. Also included in the society halls are stationary tools to speed up the herb preparation processes, including dry presses and herb grinders.<br />
See [[Crafting Tools]] for more details.
See [[Crafting Tools]] for more details.


==Locations==
To pick up [[Work Orders]], buy [[Crafting_Tools#Alchemy|alchemy tools]] and make use of dry presses and herb grinders, the following locations are available:
* [[Alchemy Society (Crossing)|Crossing Alchemy Society]]
* [[Alchemy Society (Muspar'i)|Muspar'i Alchemy Society]]
* [[Alchemy Society (Riverhaven)|Riverhaven Alchemy Society]]
* [[Alchemy Society (Ratha)|Rathan Alchemy Society]]
* [[Alchemy Society (Shard)|Shard Alchemy Society]]


==Bugs Chart==
==Bugs Chart==
Line 22: Line 31:
!Bug!!Details!!Result
!Bug!!Details!!Result
|-
|-
|When asked about Restoration Acumen, Carmifex talks about the "Restorative Acument Technique".|| ||
|All known bugs currently resolved.|| ||
|-
|Riverhaven sells "grenich". That should be "genich".|| ||
|-
|Shard sells "grenich". That should be "genich".|| ||
|}
|}


Line 38: Line 51:
!Bug!!Details!!Result
!Bug!!Details!!Result
|-
|-
|Wrong information in A Foreword on Remedy crafting from the alchemy society crafting book. || Says when its time to craft the remedy to put water in first, which is wrong. ||
|Deeded catalysts don't give catalyst-related information yet (so no extra details on a deeded coal, etc)|| ||
|-
|-
|crushed blocil is turning into crushed muljin || ||
|-
|You are certain that the dried cebi is known to heal external scars .| (dried cebi root isn't registering as healing anything) || ||
|}
|}


===Item Conversions Needed===
===Item Conversions Needed===
Please place any items that you believe:
Please place any items that you believe (1) should have been converted to a different quality ('''NOTE:''' Most older alchemy tools from festivals, regular stores, and events ''should'' become store quality, but cambrinth pyramids (for example) should all be rare-metal quality. If you have an item that is not a cambrith pyramid but you believe is still meant to be better, list it below.) or (2) are related to herbs/alchemy that need to be converted to properly work within the system.<br/>
# Should have been converted to a different quality ('''NOTE:''' Most older alchemy tools from festivals, regular stores, and events ''should'' become store quality, but cambrinth pyramids (for example) should all be rare-metal quality. If you have an item that is not a cambrith pyramid but you believe is still meant to be better, list it below.) or
# are related to herbs/alchemy that need to be converted to properly work within the system.<br/>
'''NOTE:''' Items are sometimes not converted until they are used - you might not initially see crafting tool stats on a previously vaulted item. Once it is used, it should convert.
'''NOTE:''' Items are sometimes not converted until they are used - you might not initially see crafting tool stats on a previously vaulted item. Once it is used, it should convert.
* {{ilink|i|green linen sack embroidered with a horn-of-plenty}}: currently produces pre-Alchemy herbs and potions.
* {{ilink|i|green linen sack embroidered with a horn-of-plenty}}: currently produces pre-Alchemy herbs and potions.
* {{ilink|i|small powder-blue sack}}: Sack from [[Fenwyrthie's Curio Shop]] that contains cebi root and hisan salve.
* {{ilink|i|small powder-blue sack}}: Sack from [[Fenwyrthie's Curio Shop]] that contains cebi root and hisan salve.
* <s>{{ilink|i|Alchemist's glass beaker}}</s>: Festival sold container (7/24/13: This converted ok, just needed to stir with a current mixing stick)
* {{ilink|i|bamboo-edged wayerd pyramid}}: Soulbound gifts from the Tasidon Safari quest.
* <s>{{ilink|i|glass mixing stick}}</s>: Festival sold mixing stick (7/24/13: This converted ok, just needed to stir a current alchemy bowl/cauldron/etc.)

* {{ilink|i|polished steel herb clippers}}: Festival item that seems like it should be scissors.
{{Cat|Creation Systems,GM Assistance Articles}}
* {{ilink|i|pine alchemist's tool crate}}: Sold in the Grey Raven Commissary. Converted to standard quality (should probably be higher)
* {{ilink|i|glass rod}}: not wanting to convert to a mixing stick when used
* {{ilink|i|carved bamboo mixing stick}}: not wanting to convert to a mixing stick when used. (Tasidon Safari item?)
* {{ilink|i|bamboo-edged wayerd pyramid}} - soulbound from Tasidon Island gift, currently is well-crafted, was a special item, suggest that it would have converted to a higher quality
{{RefAl}}
{{Cat|Creation systems,GM assistance articles}}

Latest revision as of 09:47, 30 October 2023


The Alchemy craft is the overarching crafting system that covers the Remedies, Reactants, and Cooking disciplines.

All crafts within it utilize the Alchemy skill.

Healing herbs are obtained through foraging. Catalysts are obtained through both foraging and mining. There will be more options in the future that include bone.

Alchemy Quirks

- 100 wisdom appears to reduce crafting times by ~10% for a single product with top-end tools, when compared to 10 wisdom. - Agility and strength may have a lesser effect.

Tools

Alchemy currently uses hand-held tools to practice, such as a mortar and an pestle, mixing stick and cooking pot, and wayerd pyramid. Also included in the society halls are stationary tools to speed up the herb preparation processes, including dry presses and herb grinders.
See Crafting Tools for more details.

Locations

To pick up Work Orders, buy alchemy tools and make use of dry presses and herb grinders, the following locations are available:

Bugs Chart

Society Bugs

Bug Details Result
When asked about Restoration Acumen, Carmifex talks about the "Restorative Acument Technique".
Riverhaven sells "grenich". That should be "genich".
Shard sells "grenich". That should be "genich".

Crafting Bugs

Bug Details Result
All known bugs currently resolved.

Other Bugs

Bug Details Result
Wrong information in A Foreword on Remedy crafting from the alchemy society crafting book. Says when its time to craft the remedy to put water in first, which is wrong.
crushed blocil is turning into crushed muljin
(dried cebi root isn't registering as healing anything)

Item Conversions Needed

Please place any items that you believe:

  1. Should have been converted to a different quality (NOTE: Most older alchemy tools from festivals, regular stores, and events should become store quality, but cambrinth pyramids (for example) should all be rare-metal quality. If you have an item that is not a cambrith pyramid but you believe is still meant to be better, list it below.) or
  2. are related to herbs/alchemy that need to be converted to properly work within the system.

NOTE: Items are sometimes not converted until they are used - you might not initially see crafting tool stats on a previously vaulted item. Once it is used, it should convert.

Related Forum Posts

Click here to search for related posts.