Dark spirit (1): Difference between revisions
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{{Critter |
{{Critter |
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|BodyType=Biped |
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|new=Yes |
|new=Yes |
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|level=27 |
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|MapList=*{{rmap|4a | Tiger Clan (4a)}}*{{rmap|43 | Ker'leor (43)}}*{{rmap|92 | Northern Ratha (92)}} |
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|simulevel=31 |
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|naturallevel=31 |
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|weaponlevel=30 |
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|defenselevel=31 |
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|flex=No |
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|Has Coins=yes |
|Has Coins=yes |
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|Has Gems=yes |
|Has Gems=yes |
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|Has Boxes=yes |
|Has Boxes=yes |
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|Special=no |
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|Evil=undead |
|Evil=undead |
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|Construct=no |
|Construct=no |
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|Corporeal=no |
|Corporeal=no |
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|BackStabbable=yes |
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|Casts Spells=no |
|Casts Spells=no |
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|Stealthy=no |
|Stealthy=no |
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|Premium=no |
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|MapList=*{{rmap|4a | Tiger Clan (4a)}} |
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|MapList2=*{{rmap|43 | Ker'Leor (43)}} |
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|MapList3=*{{rmap|92 | Undead on Ratha (92)}} |
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|hasskin=No |
|hasskin=No |
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|Skin Name= |
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|Skin Weight= |
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|haspart=No |
|haspart=No |
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|Part Name= |
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|Part Weight= |
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|hasbone=No |
|hasbone=No |
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|Bone Name= |
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|Bone Weight= |
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|RequiredRanks= |
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|MaxVal= |
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|MaxArrangedVal= |
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|Manipulated=no |
|Manipulated=no |
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|mskill1= |
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|mskill2= |
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|mcap= |
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|hasorgan=No |
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|Organ Name= |
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|Organ Weight= |
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|InitCost= |
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|InitCost2= |
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|InitCost3= |
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|InitCost4= |
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|InitCost5= |
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}} |
}} |
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{{disambig2|dark spirit}} |
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__NOTOC__ |
__NOTOC__ |
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==In Depth== |
==In Depth== |
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===Area=== |
===Area=== |
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*The [[Tiger Clan]] cemetery is completely dark. A light source or dark-seeing ability is needed. |
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This lowest-tier dark spirit is found in three locations. The [[Tiger Clan]] cemetery requires a light source or dark-seeing ability. [[Ratha]] beach has the room directions obscured by fog. |
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*The Beach on [[Ratha]] is foggy in every room so exits are not visible. |
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===Equipment/Loot=== |
===Equipment/Loot=== |
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===Caps=== |
===Caps=== |
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Dark spirits in Tiger clan seem to teach lower than the 180 cap listed. Armor in the 150-170s trickles at 1/34. Weapons at the 120s teach reasonably well. Still miss occasionally even with 190 melee mastery. |
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Barely getting a trickle of defenses at 178. Armor at 140 is locked, however. Still training weapons around 150 and I can hit with weapon around 115, though it takes a while. |
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At just shy of 150, learning happens slowly and dancing with 3 is extremely easy. They appraise as 'a simple opponent'. |
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Weapon at 164 is locked, as is parry at 158. Armor trains about halfway at 171, but evasion trains only a trickle at 190. |
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{{RefAl}} |
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{{cat|Extra-planar creatures}} |
Latest revision as of 08:30, 16 August 2023
Missing or Incomplete Creature Information Needed |
Incomplete Article
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To add any of the missing information listed above, use THIS FORM. |
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- There are other pages that use the name "dark spirit." Follow the link for more details.
Description
The dark spirit is a mass of swirling shadow given substance. Clothed in little but the rag of a robe, its hands are terribly jagged claws, its eyes a glowing sanguine color. The creature appears to have the mentality of the damned, moving with intention and deadly grace as it floats about.
In Depth
Area
This lowest-tier dark spirit is found in three locations. The Tiger Clan cemetery requires a light source or dark-seeing ability. Ratha beach has the room directions obscured by fog.
Equipment/Loot
It is wearing a tattered shadowy shroud.
It is carrying a shadowy shield, a slice of black shadow.
Interaction with any of the equipment will cause it to disappear. (E.G. As you reach for the black shadow, it wavers and fades into nothingness.)
Caps
Dark spirits in Tiger clan seem to teach lower than the 180 cap listed. Armor in the 150-170s trickles at 1/34. Weapons at the 120s teach reasonably well. Still miss occasionally even with 190 melee mastery.
At just shy of 150, learning happens slowly and dancing with 3 is extremely easy. They appraise as 'a simple opponent'.
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