Dark spirit (1): Difference between revisions
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{{Critter |
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|new=Yes |
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|City=Tiger Clan |
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|MapList=*{{rmap|4a | Tiger Clan (4a)}}*{{rmap|43 | Ker'leor (43)}}*{{rmap|92 | Northern Ratha (92)}} |
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|simulevel=31 |
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|naturallevel=31 |
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|weaponlevel=30 |
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|defenselevel=31 |
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|flex=No |
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|MinCap=130 |
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|MaxCap=170 |
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|Has Coins=yes |
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|Has Gems=yes |
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|Has Boxes=yes |
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|Special=no |
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|Evil=undead |
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|Construct=no |
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|Corporeal=no |
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|Casts Spells=no |
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|Stealthy=no |
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|Premium=no |
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|Skinnable=no |
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|hasskin=No |
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|haspart=No |
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|hasbone=No |
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{{disambig2|dark spirit}} |
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__NOTOC__ |
__NOTOC__ |
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{{Critter at a Glance | |
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Critter Name = Dark Spirit | |
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MinCap = 140 | |
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MaxCap = 185 | |
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BodyType = biped | |
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Skinnable = No | |
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Has Coins = Yes | |
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Has Gems = Yes | |
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Has Boxes = Yes | |
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Evil = Yes | |
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Corporeal = No | |
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BackStabbable = Yes | |
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Poachable = No | |
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Casts Spells = No | |
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Stealthy = No | |
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Special = No | |
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City=Crossing,Tiger Clan,Ker'leor,Therenborough,Ratha| |
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MapList = *{{rmap|4a | Tiger Clan}} |
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*{{rmap|43 | Ker'Leor}} |
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*{{rmap|92 | Undead on Ratha}} |
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The dark spirit is a mass of swirling shadow given substance. Clothed in little but the rag of a robe, its hands are terribly jagged claws, its eyes a glowing sanguine color. The creature appears to have the mentality of the damned, moving with intention and deadly grace as it floats about. |
The dark spirit is a mass of swirling shadow given substance. Clothed in little but the rag of a robe, its hands are terribly jagged claws, its eyes a glowing sanguine color. The creature appears to have the mentality of the damned, moving with intention and deadly grace as it floats about. |
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==In Depth== |
==In Depth== |
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{{Manipulation | |
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InitCost = 74 | |
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InitCost2 = | |
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InitCost3 = | |
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InitCost4 = | |
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InitCost5 = | |
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===Area=== |
===Area=== |
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*The [[Tiger Clan]] cemetery is completely dark. A light source or dark-seeing ability is needed. |
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This lowest-tier dark spirit is found in three locations. The [[Tiger Clan]] cemetery requires a light source or dark-seeing ability. [[Ratha]] beach has the room directions obscured by fog. |
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*The Beach on [[Ratha]] is foggy in every room so exits are not visible. |
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===Equipment/Loot=== |
===Equipment/Loot=== |
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It is wearing a {{cloot|a|tattered shadowy shroud}}.<br> |
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*It is wearing some shadow gauntlets, a shadow helm, some shadow armor. |
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It is carrying a {{cloot|s|shadowy shield}}, a {{cloot|w|slice of black shadow}}. |
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Interaction with any of the equipment will cause it to disappear. (E.G. ''As you reach for the black shadow, it wavers and fades into nothingness.'') |
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===Caps=== |
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Dark spirits in Tiger clan seem to teach lower than the 180 cap listed. Armor in the 150-170s trickles at 1/34. Weapons at the 120s teach reasonably well. Still miss occasionally even with 190 melee mastery. |
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At just shy of 150, learning happens slowly and dancing with 3 is extremely easy. They appraise as 'a simple opponent'. |
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NOTE: All of the above inventory will melt away when touched by players. |
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{{RefAl}} |
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{{cat|Extra-planar creatures}} |
Latest revision as of 08:30, 16 August 2023
Missing or Incomplete Creature Information Needed |
Incomplete Article
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To add any of the missing information listed above, use THIS FORM. |
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- There are other pages that use the name "dark spirit." Follow the link for more details.
Description
The dark spirit is a mass of swirling shadow given substance. Clothed in little but the rag of a robe, its hands are terribly jagged claws, its eyes a glowing sanguine color. The creature appears to have the mentality of the damned, moving with intention and deadly grace as it floats about.
In Depth
Area
This lowest-tier dark spirit is found in three locations. The Tiger Clan cemetery requires a light source or dark-seeing ability. Ratha beach has the room directions obscured by fog.
Equipment/Loot
It is wearing a tattered shadowy shroud.
It is carrying a shadowy shield, a slice of black shadow.
Interaction with any of the equipment will cause it to disappear. (E.G. As you reach for the black shadow, it wavers and fades into nothingness.)
Caps
Dark spirits in Tiger clan seem to teach lower than the 180 cap listed. Armor in the 150-170s trickles at 1/34. Weapons at the 120s teach reasonably well. Still miss occasionally even with 190 melee mastery.
At just shy of 150, learning happens slowly and dancing with 3 is extremely easy. They appraise as 'a simple opponent'.
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