Whole Displacement: Difference between revisions
Jump to navigation
Jump to search
m (moved Whole Displacement 3.0 to Whole Displacement) |
No edit summary |
||
(14 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{Spell |
{{Spell |
||
⚫ | |||
|name=Whole Displacement |
|||
|minprep=6 |
|minprep=6 |
||
|castcap=100 |
|castcap=100 |
||
|minskill=0 |
|||
⚫ | |||
|maxskill=600 |
|||
|minduration=2 |
|||
|maxduration=10 |
|||
|validtarget=Self |
|validtarget=Self |
||
|guild=Moon Mage |
|guild=Moon Mage |
||
|magic=Lunar Magic |
|||
|spellbook=Enlightened Geometry |
|spellbook=Enlightened Geometry |
||
|prereqs=Circle 10 |
|prereqs=Circle 10 |
||
|slot=2 |
|slot=2 |
||
|illegal=no |
|||
|corrupt=no |
|||
|desc=The Whole Displacement spell places a ward of teleportational energy upon the caster, which can move him out of combat when triggered. It should prove useful in escaping from difficult foes. This is a simple teleportation spell and it can become "stressed" over time, taking longer and longer to activate if it is used without rest. |
|desc=The Whole Displacement spell places a ward of teleportational energy upon the caster, which can move him out of combat when triggered. It should prove useful in escaping from difficult foes. This is a simple teleportation spell and it can become "stressed" over time, taking longer and longer to activate if it is used without rest. |
||
|buffs=No buffs |
|||
|debuffs=No debuffs |
|||
|dtype=No damage |
|||
|htype=No heal |
|||
|poststring=No |
|||
|effect=pulsing teleport out of combat |
|||
|messaging=You gesture. |
|messaging=You gesture. |
||
The air seems to shudder as displacement magics gather around you. |
The air seems to shudder as displacement magics gather around you. |
||
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away! |
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away! |
||
|sig=Yes |
|||
|diff=basic |
|diff=basic |
||
|source=standard |
|source=standard |
||
Line 19: | Line 32: | ||
|ctype=battle |
|ctype=battle |
||
}} |
}} |
||
==Notes== |
|||
*Requires a moon up. |
|||
*Pulse rate is increased with more mana. |
|||
*Easter egg: Replaces normal room to room movement messaging with a short range teleport that disguises the direction you moved. |
|||
:''E.g. Moonmage vanishes in a ripple of light and shadow. Moonmage appears in a ripple of light and shadow.'' |
|||
:*This only overrides standard movement. For example, moving through portals, climbing, and swimming will message as normal. |
|||
{{RefAl}} |
Latest revision as of 00:25, 11 August 2023
|
Abbreviation: | WD | |
---|---|---|
Prerequisites: | Circle 10 | |
Signature: | Yes | |
Spell Slots: | 2 | |
Mana Type: | Lunar Magic | |
Spell Type: | battle / warding | |
Difficulty: | basic | |
Prep (min/max): | 6 / 100 | |
Skill Range (min/max): | 0 / 600 | |
Valid Spell Target: | Self | |
Duration (min/max): | 2 minutes / 10 minutes | |
Justice: | no | |
Corruption: | no | |
Description: | The Whole Displacement spell places a ward of teleportational energy upon the caster, which can move him out of combat when triggered. It should prove useful in escaping from difficult foes. This is a simple teleportation spell and it can become "stressed" over time, taking longer and longer to activate if it is used without rest. | |
Effect: | pulsing teleport out of combat | |
Example Messaging: | You gesture.
The air seems to shudder as displacement magics gather around you. A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away! | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Requires a moon up.
- Pulse rate is increased with more mana.
- Easter egg: Replaces normal room to room movement messaging with a short range teleport that disguises the direction you moved.
- E.g. Moonmage vanishes in a ripple of light and shadow. Moonmage appears in a ripple of light and shadow.
- This only overrides standard movement. For example, moving through portals, climbing, and swimming will message as normal.