Template:ItemProperties: Difference between revisions
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IfMatch| magical tattoo | {{{special}}} | true=*This item gives you a [[magical tattoo]] that casts [[item casts spell::{{{spellcast}}}]].{{Cat|magical tattoo}} [[has item property::magical tattoo| ]]}}{{ |
IfMatch| magical tattoo | {{{special}}} | true=*This item gives you a [[magical tattoo]] that casts [[item casts spell::{{{spellcast}}}]].{{Cat|magical tattoo}} [[has item property::magical tattoo| ]]}}{{ |
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IfMatch| heroic tattoo | {{{special}}} | true=*This item gives you a [[heroic tattoo]] that boosts stats and/or skills.{{Cat|heroic tattoo}} [[has item property::heroic tattoo| ]]}}{{ |
IfMatch| heroic tattoo | {{{special}}} | true=*This item gives you a [[heroic tattoo]] that boosts stats and/or skills.{{Cat|heroic tattoo}} [[has item property::heroic tattoo| ]]}}{{ |
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IfMatch| drifter | {{{special}}} | * This item is magically animated to [[has item property::drifter|hover]] around a body part.}}{{ |
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IfMatch| creation | {{{special}}} | true=*This item is related to a [[has item property::creation]] process that is not part of the updated [[crafting|crafting]] systems.}}{{ |
IfMatch| creation | {{{special}}} | true=*This item is related to a [[has item property::creation]] process that is not part of the updated [[crafting|crafting]] systems.}}{{ |
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IfMatch| material | {{{special}}} | true=*This item is used as a [[has item property::material]] in another process, either as a [[Crafting Materials|base for crafting]] or [[alteration]] fodder.}}{{ |
IfMatch| material | {{{special}}} | true=*This item is used as a [[has item property::material]] in another process, either as a [[Crafting Materials|base for crafting]] or [[alteration]] fodder.}}{{ |
Revision as of 21:11, 3 February 2022
Essential Template
- This template is so essential that it has been protected to prevent tampering.
- If you have suggestions to extend its function or have observed bugs, please post to the discussion page.
This template is a display and categorization plug-in for other templates, including Template:Item, Template:Shield,Template:Armor, and Template:Weapon.
This is because several of the basic ones share features in addition to becoming too large.