Gam Irnan: Difference between revisions

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|maxskill=600
|maxskill=600
|minduration=10
|minduration=10
|maxduration=40
|validtarget=Self, PC
|validtarget=Self, PC
|guild=Warrior Mage
|guild=Warrior Mage

Revision as of 03:52, 2 December 2021


Wm thumb.jpgWarrior Mage Guild


Gam Irnan
Abbreviation: GI
Prerequisites: Stone Strike or Elementalism
Signature: No
Spell Slots: 1
Ward Slots: This spell uses 1 ward slot when cast by Warrior Mages, 2 ward slots for everyone else.
Mana Type: Elemental Magic
Spell Type: standard / warding
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 10 / 600
Valid Spell Target: Self, PC
Duration (min/max): 10 minutes / 40 minutes
Justice: Unknown
Corruption: Unknown
Description: Gam Irnan conjures salt crystals that encrust the magician's body in an elegant lattice. While the spell is intact, this salt lattice is constantly being reinforced and any breaks in the pattern will reform. In practice, this provides an ablative layer of defense against physical damage with each part of the body protected separately.
Effect: Ablative physical damage resistance with cooldown per body part.
Example Messaging: You gesture.

Helixes and cross-patterns of brittle salt crystals grow rapidly over the length of your body.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Gam Irnan means "Salt Wall"
  • Only affects physical damage, with a few quirks. Flat damage resistance over percentage, and fairly beefy at that. In exchange, it ablates and regenerates in a unique manner: after taking a hit, that specific body part is no longer protected from the spell for a number of seconds determined by the spell's Potency. All other body parts are still protected (unless they, in turn, take hits). After the ablation cooldown expires, the relevant body part is protected once again (until the next hit).
  • Alters your features to include Salt crystals from the Gam Irnan spell have encrusted your body in a dizzying array of helixes and cross-patterns.

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