Aim command: Difference between revisions

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{{Command
__NOTOC__{{Incomplete|Needs exact skill numbers}}
|rp=No
The '''{{tt|aim}} [[page type is::command| ]]''' allows you to improve your next shot at something with a ranged weapon, such as a long bow. It will not function with thrown weapons.
|combat=Yes
|magic=No
|settings=No
|systems=No
|description=Improve your next shot at something with a ranged weapon, such as a bow, by aiming. Does not function with thrown weapons.
|messaging='''AIM'''


'''AIM <target>'''<br />
==Syntax==
''You see'': You begin to target <target>.<br />
* {{tt|aim}}
''Target sees'': <Name> appears to be aiming at you with <his/her> <weapon>.<br />
: Begins targeting whatever is currently {{com|face}}d.
''Others see'': <Name> appears to be aiming at <target> with <his/her> <weapon>.
*{{tt|aim}} ''<target>''

: Will target a specific creature, or character.
'''AIM <body part>'''
''You see'': You begin to target <target>.<br />
''Target sees'': <Name> appears to be aiming at you with <his/her> <weapon>.<br />
''Others see'': <Name> appears to be aiming at <target> with <his/her> <weapon>.

'''AIM <target> <body part>'''
''You see'': You begin to target <target>.<br />
''Target sees'': <Name> appears to be aiming at you with <his/her> <weapon>.<br />
''Others see'': <Name> appears to be aiming at <target> with <his/her> <weapon>.
}}
{{RTOC}}
==Game Helpfile==
<pre>Syntax: AIM [ranged weapon] at [target]
or FACE your target while holding a ranged weapon and AIM

The AIM verb allows you to point a ranged weapon at a creature,
a player, or in certain areas a target.

When firing through a portal (such as a battlement), the syntax is:

AIM [target] [portal noun]

You can also AIM mangonels on ships to target other ships.</pre>


==Use==
==Use==
Line 12: Line 41:


==Shields and Bows==
==Shields and Bows==
If using a {{skill|Long Bow|Long Bow}}, {{skill|Composite Bow|Composite Bow}}, or {{skill|Short Bow|Short Bow}}, a worn shield will cease to provide protection while {{tt|aim}}ing.
If using a {{skill|Long Bow|Long Bow}}, {{skill|Composite Bow|Composite Bow}}, or {{skill|Short Bow|Short Bow}}, a worn shield will increase the load time of the arrow, as well as apply a penalty to hit.
{{RefAl|a=y}}

==Also See==
* {{com|Snipe}}
* [[Combat]]

{{cat|Commands,Combat Commands}}

Latest revision as of 19:45, 19 September 2021

Aim
Improve your next shot at something with a ranged weapon, such as a bow, by aiming. Does not function with thrown weapons.
AIM

AIM <target>
You see: You begin to target <target>.
Target sees: <Name> appears to be aiming at you with <his/her> <weapon>.
Others see: <Name> appears to be aiming at <target> with <his/her> <weapon>.

AIM <body part> You see: You begin to target <target>.
Target sees: <Name> appears to be aiming at you with <his/her> <weapon>.
Others see: <Name> appears to be aiming at <target> with <his/her> <weapon>.

AIM <target> <body part> You see: You begin to target <target>.
Target sees: <Name> appears to be aiming at you with <his/her> <weapon>.
Others see: <Name> appears to be aiming at <target> with <his/her> <weapon>.


Game Helpfile

Syntax: AIM [ranged weapon] at [target]
        or FACE your target while holding a ranged weapon and AIM

The AIM verb allows you to point a ranged weapon at a creature,
a player, or in certain areas a target.

When firing through a portal (such as a battlement), the syntax is:

  AIM [target] [portal noun]

You can also AIM mangonels on ships to target other ships.

Use

Using this command will begin the process of aiming. During this process, the amount of skill used in the shot begins at approximately 75% (needs exact verification) and, upon receiving the message that further aiming will do no good, will use approximately 125%. Shots that are not AIMed at all use the base 75%.

Shields and Bows

If using a Long Bow, Composite Bow, or Short Bow, a worn shield will increase the load time of the arrow, as well as apply a penalty to hit.

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Additional Information