Light Thrown skill: Difference between revisions
m (Cleaned up the source link.) |
|||
(25 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{RTOC}} |
|||
==General Information== |
|||
==General information== |
|||
Historically thrown weapons vary largely in shape and size. Lighter thrown weapons of notoriety include shurikens and kunai (throwing daggers) of the ninja and smaller throwing hatches such as those used by Navajo warriors. Within Dragonrealms, there are two thrown skills: light thrown and heavy thrown. Light thrown skill is used for anything weighing less than forty stones, and heavy thrown skill is used for anything weighing forty stones or more. |
|||
Light Thrown includes rocks, throwing daggers, and all manner of other weapons and miscellaneous objects under a certain size that can be thrown. |
|||
Thrown weapons are unusual in that they do not use standard ranged weapon calculations. Rather, they use melee calculations. This sets them apart from standard ranged weapons but also causes some problems, making them more susceptible to shield and armor than standard ranged weapons. However, light thrown is still an extremely powerful weapon class, able to dish out worthy damage. Additionally, some of the loss in standard performance is made up by light thrown's versatility. The skill can be used as a multi-pronged attack (throwing blades), a magical aid (throwing naphtha to severely increase the damage from fire-based attacks), disabler (dirt thrown to lower perception) or a standard attack. |
|||
Light Thrown currently encompasses throwing darts, knives, clubs, mallets, axes, and daggers. Weapons that do not appraise as throwing weapons and that weigh less than 25 stones can also be thrown using your light thrown skill. You can also throw some small objects which do not appraise as weapons (such as rocks), and several items which are not weapons, but use the light thrown skill to calculate success, such as [[naphtha]] and [[dirt]]. |
|||
Thrown weapons are unusual in that they do not use standard ranged weapon calculations. Rather, they use melee calculations. This sets them apart from standard ranged weapons but also causes some problems, making them more suseptible to shield and armor than standard ranged weapons. However, light thrown is still an extremely powerful weapon class, able to dish out worthy damage. Additionally, some of the loss in standard performance is made up by light thrown's versatility. The skill can be used as a multi-pronged attack (throwing blades), a magical aid (throwing naphtha ti several increase the damage from fire-based attacks), or a standard attack. Eventually (and hopefully soon) bolas will be released, allowing the light thrown skill to be used for status effects (entanglement). |
|||
==Spells and abilities that boost Light Thrown== |
|||
{{#ask:[[Boosts::Light Thrown skill]] |
|||
|?guild association is |
|||
|format=ul |
|||
|headers=hide |
|||
|default=None |
|||
}} |
|||
==Spells and abilities that decrease Light Thrown== |
|||
Overall, light thrown is a versatile weapon class. Since they are not as powerful as bows or crossbows, light thrown aficianados are somewhat rare, though they remain to most a powerful weapon choice, and planned future releases (entangling weapons and dual thrown) point to the light thrown skill becoming even more deadly. |
|||
{{#ask:[[Debuffs::Light Thrown skill]] |
|||
|?guild association is |
|||
|format=ul |
|||
|headers=hide |
|||
|default=None |
|||
}} |
|||
==Guild-specific abilities== |
|||
==Advantages and Disadvantages== |
|||
*[[Warrior Mage]]s have the ability to create a very powerful light thrown weapon via the Fist of Stone spell. At maximum mana (and when strengthened by cantrips) the stone fist has wonderful damage potential for a light thrown weapon. |
|||
'''Advantages''' |
|||
*[[Thief|Thieves]] have special ambush moves that utilize dirt to lower the perception of their victim, give them random roundtimes, and pull them from hiding. |
|||
*Arguably the most versatile weapon class (besides target magic) |
|||
==Recommended weapons== |
|||
*Less time between attacks than bows and crossbows |
|||
*foraged rock |
|||
*Lower roundtime than heavy thrown |
|||
*[[throwing blades]] |
|||
*Interesting weapons found within the shop system |
|||
*[[naphtha]] |
|||
*dirt |
|||
*{{ilink|w|light war mallet with a pierced steel head}} |
|||
*{{ilink|w|Finely balanced tago}} (Better balance for hard-to-hit opponent) |
|||
*[[throwing axe]] |
|||
==Throwing blade feats== |
|||
'''Disadvantages''' |
|||
The [[Weapon:Throwing blade|throwing blades]] sold in the [[Survivalist Supplies|Shard survivalist shop]] (as well as by some festival merchants) are capable of being throw in multiples, up to five. The number of blades one may throw at once is determined by your guild and ranks in Light Thrown, as illustrated by these charts courtesy of DR-Oolan ([http://www.play.net/forums/messages.asp?forum=20&category=9&topic=16&message=3675 source]). |
|||
*Not as powerful as bows, crossbows, or heavy thrown |
|||
*Inability to AIM light thrown means it is more suseptible to shield blocks than bows or crossbows |
|||
*Inability to forge light thrown means the most powerful weapons are rare, expensive Festival items |
|||
{| |
|||
==Guild-Specific Abilities== |
|||
|For Barbarians, Bards, and Thieves: |
|||
*Warrior Mages have the ability to create a very powerful light thrown weapon via the Fist of Stone spell. At maximum mana (and when strengthened by cantrips) the stone fist has wonderful damage potential for a light thrown weapon. |
|||
{| border="1" cellpadding="3" cellspacing="0" |
|||
|bgcolor="#cccccc" align="center" width="50"| '''LT Ranks''' |
|||
==Recommended Weapons== |
|||
|bgcolor="#cccccc" align="center" width="75"| '''Minimum # of blades thrown''' |
|||
*throwing blades |
|||
|bgcolor="#cccccc" align="center" width="75"| '''Maximum # of blades thrown''' |
|||
*naptha |
|||
*a light war mallet with a pierced steel head |
|||
*a large stone fist (Warrior Mages only) |
|||
==Throwing Blade Feats== |
|||
The throwing blades sold in the Shard survivalist shop are capable of being throw in multiples, up to five. The number of blades one may throw at once is determined by your guild and ranks in Light Thrown, as illustrated by these charts courtesy of DR-Oolan ([http://www.play.net/forums/messages.asp?forum=20&category=9&topic=16&message=3675 source]). |
|||
For Barbarians, Bards, and Thieves: |
|||
{| border="1" cellpadding="0" cellspacing="0" width="175" |
|||
|bgcolor="#cccccc" align="center"|'''LT Ranks''' |
|||
|bgcolor="#cccccc" align="center"| '''Maximum # of blades thrown''' |
|||
|- |
|- |
||
| 0-74 |
| 0-74 |
||
|align="center"| 1 |
|||
|align="center"| 1 |
|align="center"| 1 |
||
|- |
|- |
||
| 75-149 |
| 75-149 |
||
|align="center"| 1 |
|align="center"| 1 |
||
|align="center"| 2 |
|||
|- |
|- |
||
| 150-224 |
| 150-224 |
||
|align="center"| 1 |
|align="center"| 1 |
||
|align="center"| 3 |
|||
|- |
|- |
||
| 225-299 |
| 225-299 |
||
|align="center"| 2 |
|align="center"| 2 |
||
|align="center"| 4 |
|||
|- |
|- |
||
| 300-374 |
| 300-374 |
||
|align="center"| 3 |
|align="center"| 3 |
||
|align="center"| 5 |
|||
|- |
|- |
||
| 375-449 |
| 375-449 |
||
|align="center"| 4 |
|align="center"| 4 |
||
|align="center"| 5 |
|||
|- |
|- |
||
| 450+ |
| 450+ |
||
|align="center"| 5 |
|||
|align="center"| 5 |
|align="center"| 5 |
||
|} |
|} |
||
| |
|||
And for all other guilds: |
|And for all other guilds: |
||
{| border="1" cellpadding=" |
{| border="1" cellpadding="3" cellspacing="0" |
||
|bgcolor="#cccccc" align="center"|'''LT Ranks''' |
|bgcolor="#cccccc" align="center" width="50"| '''LT Ranks''' |
||
|bgcolor="#cccccc" align="center"| ''' |
|bgcolor="#cccccc" align="center" width="75"| '''Minimum # of blades thrown''' |
||
|bgcolor="#cccccc" align="center" width="75"| '''Maximum # of blades thrown''' |
|||
|- |
|- |
||
| 0-99 |
| 0-99 |
||
|align="center"| 1 |
|||
|align="center"| 1 |
|align="center"| 1 |
||
|- |
|- |
||
| 100-199 |
| 100-199 |
||
|align="center"| 1 |
|align="center"| 1 |
||
|align="center"| 2 |
|||
|- |
|- |
||
| 200-299 |
| 200-299 |
||
|align="center"| 1 |
|align="center"| 1 |
||
|align="center"| 3 |
|||
|- |
|- |
||
| 300-399 |
| 300-399 |
||
|align="center"| 2 |
|align="center"| 2 |
||
|align="center"| 4 |
|||
|- |
|- |
||
| 400-499 |
| 400-499 |
||
|align="center"| 3 |
|align="center"| 3 |
||
|align="center"| 5 |
|||
|- |
|- |
||
| 500-599 |
| 500-599 |
||
|align="center"| 4 |
|align="center"| 4 |
||
|align="center"| 5 |
|||
|- |
|- |
||
| 600+ |
| 600+ |
||
|align="center"| 5 |
|||
|align="center"| 5 |
|align="center"| 5 |
||
|} |
|} |
||
|} |
|||
{{RefAl}} |
|||
{{Cat|Weapon skillset,Skills}}[[page type is::skill| ]] |
|||
==Throwing Dirt== |
|||
Dirt can be foraged and thrown by any player, regardless of guild. |
|||
This must be done from melee range. Dirt can be in the right hand (simply 'throw') or the left ('throw left'). It will give a perception penalty to the single enemy effected. |
|||
Sweeping your hand in a wide arc, you fling a cloud of dirt straight at the ship's rat's face! |
|||
The ship's rat seems taken by surprise by the cloud of expanding dust! |
|||
Swirling brown dust envelops the ship's rat's face. As it dissipates, it seems disoriented. |
|||
Roundtime: 2 sec. |
|||
Thieves have a pair of ambushes, [[Ambush Screen]] and [[Ambush Choke]] which use dirt. |
|||
[[Category:Weapon Skillset]] |
|||
[[Category:Skills]] |
Latest revision as of 21:39, 27 April 2021
General information
Light Thrown includes rocks, throwing daggers, and all manner of other weapons and miscellaneous objects under a certain size that can be thrown.
Thrown weapons are unusual in that they do not use standard ranged weapon calculations. Rather, they use melee calculations. This sets them apart from standard ranged weapons but also causes some problems, making them more susceptible to shield and armor than standard ranged weapons. However, light thrown is still an extremely powerful weapon class, able to dish out worthy damage. Additionally, some of the loss in standard performance is made up by light thrown's versatility. The skill can be used as a multi-pronged attack (throwing blades), a magical aid (throwing naphtha to severely increase the damage from fire-based attacks), disabler (dirt thrown to lower perception) or a standard attack.
Light Thrown currently encompasses throwing darts, knives, clubs, mallets, axes, and daggers. Weapons that do not appraise as throwing weapons and that weigh less than 25 stones can also be thrown using your light thrown skill. You can also throw some small objects which do not appraise as weapons (such as rocks), and several items which are not weapons, but use the light thrown skill to calculate success, such as naphtha and dirt.
Spells and abilities that boost Light Thrown
Spells and abilities that decrease Light Thrown
None
Guild-specific abilities
- Warrior Mages have the ability to create a very powerful light thrown weapon via the Fist of Stone spell. At maximum mana (and when strengthened by cantrips) the stone fist has wonderful damage potential for a light thrown weapon.
- Thieves have special ambush moves that utilize dirt to lower the perception of their victim, give them random roundtimes, and pull them from hiding.
Recommended weapons
- foraged rock
- throwing blades
- naphtha
- dirt
- light war mallet with a pierced steel head
- Finely balanced tago (Better balance for hard-to-hit opponent)
- throwing axe
Throwing blade feats
The throwing blades sold in the Shard survivalist shop (as well as by some festival merchants) are capable of being throw in multiples, up to five. The number of blades one may throw at once is determined by your guild and ranks in Light Thrown, as illustrated by these charts courtesy of DR-Oolan (source).
For Barbarians, Bards, and Thieves:
|
And for all other guilds:
|
Related Forum Posts
Click here to search for related posts.
Throwing Dirt
Dirt can be foraged and thrown by any player, regardless of guild.
This must be done from melee range. Dirt can be in the right hand (simply 'throw') or the left ('throw left'). It will give a perception penalty to the single enemy effected.
Sweeping your hand in a wide arc, you fling a cloud of dirt straight at the ship's rat's face! The ship's rat seems taken by surprise by the cloud of expanding dust! Swirling brown dust envelops the ship's rat's face. As it dissipates, it seems disoriented. Roundtime: 2 sec.
Thieves have a pair of ambushes, Ambush Screen and Ambush Choke which use dirt.