Item:Vardite skeleton key: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(→Notes) |
||
Line 20: | Line 20: | ||
==Notes== |
==Notes== |
||
* This immediately bypasses all traps and locks on the box so that you can safely open it and collect any treasure inside. |
* This immediately bypasses all traps and locks on the box so that you can safely open it and collect any treasure inside. |
||
* The original traps and locks remain on the box. If you wish to disarm/pick them, use the key to relock the box. |
|||
* {{tt|look}} at the key to see how many uses remain. At 999,999,999 uses, it's effectively unlimited. |
* {{tt|look}} at the key to see how many uses remain. At 999,999,999 uses, it's effectively unlimited. |
||
* You cannot {{com|dismantle}} boxes opened with the skeleton key so you'll need to dispose of them another way. |
* You cannot {{com|dismantle}} boxes opened with the skeleton key so you'll need to dispose of them another way. |
Revision as of 19:18, 21 March 2021
vardite skeleton key | |
---|---|
Look: | The bow of the dull orange key is exquisitely worked to appear like a treasure chest that is slightly ajar.
The word "ORD" is engraved on the key. [The skeleton key has 999999999 uses remaining.] |
Weight: | 5 stones |
Metal: | Unknown |
Uses: | 999,999,999 |
Appraised Cost: | 250,000 Kronars200,000 Lirums <br />180,400 Dokoras <br />250 LTBpoints <br />250 Tickets <br />250 Scrips <br /> |
Properties: |
|
Dimensions: | 1 length x 1 width x 1 height |
Sources: | Source is Droughtman's Challenge 450/End loot, Droughtman's Challenge 444/End loot, Droughtman's Challenge 441/End loot, Droughtman's Challenge 437/End loot, Droughtman's Challenge 433/End loot, Droughtman's Challenge 430/End loot, Droughtman's Challenge 426/Incidental loot, Droughtman's Challenge 426/End loot |
Notes
- This immediately bypasses all traps and locks on the box so that you can safely open it and collect any treasure inside.
- The original traps and locks remain on the box. If you wish to disarm/pick them, use the key to relock the box.
- LOOK at the key to see how many uses remain. At 999,999,999 uses, it's effectively unlimited.
- You cannot DISMANTLE boxes opened with the skeleton key so you'll need to dispose of them another way.
Verbs
- STUDY: You think you could TURN the key at a locked box to unlock it, or TURN the key at a previously locked box to lock it again.
- TURN KEY AT <BOX>:
- (when box is locked)
> turn key at coffer You turn a vardite skeleton key at a crooked copper coffer and a soft glow surrounds it. The key writhes in your hand. A sharp click emanates from the locking mechanism. > open coffer You open the copper coffer...
- (when box is unlocked)
> turn key at coffer You turn a vardite skeleton key at a crooked copper coffer and a soft glow surrounds it. The lid of the coffer slams shut. The key writhes in your hand. A sharp click emanates from the locking mechanism. > open coffer It is locked.