Snow goblin (1): Difference between revisions

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{{Critter
|new=Yes
|Image File=snowgobby.jpg
|Province=Qi'Reshalia
|City=Aesry
|MapList=*{{rmap|98b | Geshi'selhin Chui (98b)}}
|simulevel=25
|naturallevel=25
|weaponlevel=25
|defenselevel=25
|level=25
|MinCap=110
|MaxCap=140
|BodyType2=creatural
|BodySize=medium
|Attack Range=Melee
|Has Coins=yes
|Has Gems=yes
|Has Boxes=yes
|Evil=no
|Construct=no
|Corporeal=yes
|Special=no
|Casts Spells=no
|Stealthy=no
|Skinnable=yes
|hasskin=Yes
|Skin Name=a pale goblin hide
|Skin Weight=8
|haspart=No
|hasbone=Yes
|Bone Name=some pale goblin bones
|RequiredRanks=~90
|MaxArrangedVal=210
|Boxes=yes
|Manipulated=yes
|BackStabbable=yes
}}
__NOTOC__
__NOTOC__
{{Critter at a Glance |
Critter Name = Snow Goblin |
Image File = |
Skinnable = Yes |
Has Coins = Yes |
Has Gems = Yes |
Has Boxes = Yes |
Evil = No |
Corporeal = Yes |
BackStabbable = Yes |
Casts Spells = No |
Attack Range = Melee |
Stealthy = No |
Special = No |
MapList = *[[RanikMap98b | Geshi'selhin Chui (98b)]]


}}==Description==
==Description==
The snow [[race is::goblin]], standing about as tall as a short Human but with a much broader torso, is clearly a distant cousin of the smaller, common goblin. Its full, white hair and thick skin give evidence that the breed has adapted well to its frigid surroundings.


==In Depth==
==In Depth==
{| style="float: right;"
|{{Critter Skin |
Skin Name = a pale goblin hide
Skin Type = hide
Weight = |
Tannable = |
NumPieces = |
Crushable = |
RequiredRanks = 95
MaxVal = |
MaxArranged =
}}
|-
|{{Manipulation |
Manipulated = yes |
InitCost = 87 |
InitCost2 = |
InitCost3 = |
InitCost4 = |
InitCost5 = |
}}
|}
===Hunting Info===
===Hunting Info===
[[Snowbeast]]s in the area will fight with the goblins. Snow goblins have very high [[Parry Ability skill|Parry Ability]], but their evasion is comparatively low--you may need 110 or more in your weapon to hit them at all, but ranged weapons are viable from as low as 75 ranks.
will attack snowbeasts.

Snow goblin (1) - After the Gap, before the crevice.
Snow goblin (2) - Between Crevices and Slit.
Snow goblin (3) - beyond the slit.

===3.1 Update===
Soft cap on defenses and weapons is 140. Survivals seem to go a bit higher (about 150 for stealth, 200+ for perception)

===Box Details===
Boxes can be opened carefully with ~75 ranks in lockpick and disarm.

===Equipment/Loot===
* {{cloot|c|home-made white fur tunic}}
* {{cloot|c|crude white fur tunic}}
* {{cloot|c|perfect white fur tunic }}
* {{cloot|c|white fur tunic}}
* {{cloot|c|white fur cape}}
* {{cloot|w|frozen club}}
* {{cloot|w|large frozen club}}

===[[Recall]]===
Goblins can be found throughout Elanthia, from the fields west of Crossing to the frozen slopes of Aesry Surlaenis'a. The most common, and least dangerous, are the field and wildland goblins, although even these can be dangerous in great numbers.

Goblins are also known to produce great leaders and proficient soldiers. Goblin warriors, berserkers, archers, mercenaries, chieftains, warlords, and even princes have been known to occassionally join their lesser kin in battle.
{{cat|Goblin}}

Latest revision as of 16:04, 19 March 2021


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on special defense capability, Infobox entry on Body Type, Infobox entry on premium only, Infobox entry on bone weight, Infobox entry on maximum unarranged skin value, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
To add any of the missing information listed above, use THIS FORM.
snow goblin (1)
Snowgobby.jpg
Creature Levels:
    Overall 25
    Level Variance -
    Natural Attack 25
    Weapon Attack 25
    Defense 25
    Player Estimated 25
Potential overall skill: 100
Skill Cap 110 to 140
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type unknown
Body Type (Alt) creatural
Body Size medium
Located:
Premium-Only Unknown
Skinning Details
Skin Name pale goblin hide
Skin Weight 8
Bone Name pale goblin bones
Bone Weight Unknown
Ranks Required ~90"~" can not be assigned to a declared number type with value 90.
Max Value ?
Max Arranged 210210 Kronars <br />168 Lirums <br />151.536 Dokoras <br />0.21 LTBpoints <br />0.21 Tickets <br />
 
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?



Description

The snow goblin, standing about as tall as a short Human but with a much broader torso, is clearly a distant cousin of the smaller, common goblin. Its full, white hair and thick skin give evidence that the breed has adapted well to its frigid surroundings.

In Depth

Hunting Info

Snowbeasts in the area will fight with the goblins. Snow goblins have very high Parry Ability, but their evasion is comparatively low--you may need 110 or more in your weapon to hit them at all, but ranged weapons are viable from as low as 75 ranks.

 Snow goblin (1) - After the Gap, before the crevice.
 Snow goblin (2) - Between Crevices and Slit.
 Snow goblin (3) - beyond the slit.

3.1 Update

Soft cap on defenses and weapons is 140. Survivals seem to go a bit higher (about 150 for stealth, 200+ for perception)

Box Details

Boxes can be opened carefully with ~75 ranks in lockpick and disarm.

Equipment/Loot

Recall

Goblins can be found throughout Elanthia, from the fields west of Crossing to the frozen slopes of Aesry Surlaenis'a. The most common, and least dangerous, are the field and wildland goblins, although even these can be dangerous in great numbers.

Goblins are also known to produce great leaders and proficient soldiers. Goblin warriors, berserkers, archers, mercenaries, chieftains, warlords, and even princes have been known to occassionally join their lesser kin in battle.