Snow goblin (1)
The snow goblin, standing about as tall as a short Human but with a much broader torso, is clearly a distant cousin of the smaller, common goblin. Its full, white hair and thick skin give evidence that the breed has adapted well to its frigid surroundings.
Snowbeasts in the area will fight with the goblins. Snow goblins have very high Parry Ability, but their evasion is comparatively low--you may need 110 or more in your weapon to hit them at all, but ranged weapons are viable from as low as 75 ranks.
Snow goblin (1) - After the Gap, before the crevice. Snow goblin (2) - Between Crevices and Slit. Snow goblin (3) - beyond the slit.
Soft cap on defenses and weapons is 140. Survivals seem to go a bit higher (about 150 for stealth, 200+ for perception)
Boxes can be opened carefully with ~75 ranks in lockpick and disarm.
- home-made white fur tunic
- crude white fur tunic
- perfect white fur tunic
- white fur tunic
- white fur cape
- frozen club
- large frozen club
Goblins can be found throughout Elanthia, from the fields west of Crossing to the frozen slopes of Aesry Surlaenis'a. The most common, and least dangerous, are the field and wildland goblins, although even these can be dangerous in great numbers.
Goblins are also known to produce great leaders and proficient soldiers. Goblin warriors, berserkers, archers, mercenaries, chieftains, warlords, and even princes have been known to occassionally join their lesser kin in battle.