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{{Script
{{Script
|cat=Utility, Survival, Locksmithing, Thievery, Stealth
|cat=Utility, Survival
|fe=StormFront
|fe=StormFront
|auth=[[User:MOTHRA]]
|auth=[[User:MOTHRA]]
}}
}}
Just a simple StormFront script for [[Breaking and Entering]] via the {{com|Burgle}} command. It'll check that you're inside justice, the burgle cooldown timer has expired and that you're hidden. It burgles, searches one counter and exits out the window. It assumes you have entry tools, but empties your hands upon script activation so delete that out if you want to use a held lockpick versus a worn lockpick ring or a rope for athletics.<br>
Just a simple StormFront script for [[Breaking and Entering]] via the {{com|Burgle}} command. It'll check that you're inside justice, the burgle cooldown timer has expired and that you're hidden. It burgles, searches one counter and exits out the window. It assumes you have entry tools, but empties your hands upon script activation so delete that out if you want to use a held lockpick versus a worn lockpick ring or a rope for athletics.<br>
Make sure there are no guards around you before burglary or running this script. The {{com|Hunt}} command is very useful when checking for nearby guards before burglarizing. It's best to burglarize in zones where guards do not patrol at all.
Make sure there are no guards around you before burglary or running this script. The {{com|Hunt}} command is very useful when checking for nearby guards before burglarizing. It's best to burglarize in zones where guards do not patrol at all. This script '''does not''' use INV CHECK to check how close you are to maximum inventory.


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<pre>
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NotBurgle:
NotBurgle:
echo **You've still got too heat from the last burglary - wait till it's cooled off!**
echo **You've still got too much heat from the last burglary - wait till it's cooled off!**
exit
exit



Latest revision as of 13:20, 27 July 2020

Burgle (script)
Category Utility,Survival
Front-end StormFront
Author User:MOTHRA

Just a simple StormFront script for Breaking and Entering via the BURGLE command. It'll check that you're inside justice, the burgle cooldown timer has expired and that you're hidden. It burgles, searches one counter and exits out the window. It assumes you have entry tools, but empties your hands upon script activation so delete that out if you want to use a held lockpick versus a worn lockpick ring or a rope for athletics.
Make sure there are no guards around you before burglary or running this script. The HUNT command is very useful when checking for nearby guards before burglarizing. It's best to burglarize in zones where guards do not patrol at all. This script does not use INV CHECK to check how close you are to maximum inventory.

Stow:
put stow left
put stow right
goto Justice

Justice:
put justice
match BurgleRecall you think local law enforcement
match BurgleRecall you believe there is some kind of unusual
match NotJustice You're fairly certain this area is lawless
match Justice ...wait
matchwait

NotJustice:
echo **You must be within Justice, to find a home to burgle!**
exit

BurgleRecall:
put burgle recall
match Hide The heat has died down
match NotBurgle You should wait
match BurgleRecall ...wait
matchwait

NotBurgle:
echo **You've still got too much heat from the last burglary - wait till it's cooled off!**
exit

Hide:
put hide
match Burgle You melt into the background
match Burgle Eh?  But you're already hidden!
match Guard The town guard
match Hide ...wait
matchwait

Guard:
echo **Town Guard! Relocate!**
exit

Burgle:
put hide
match Burgle1 Eh?  But you're already hidden!
match Burgle1 You melt into the background
match Burgle ...wait
matchwait

Burgle1:
pause
put Burgle
wait
pause
put search counter
waitfor roundtime
pause
put go window
put glance
exit