Entry ritual: Difference between revisions
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* Each guildhall is associated with certain ideologies. Necromancers of a rejected ideology will not be allowed entry.<ref>[[Post:Redeemed Necromancers - 07/03/2020 - 22:31]]</ref> |
* Each guildhall is associated with certain ideologies. Necromancers of a rejected ideology will not be allowed entry.<ref>[[Post:Redeemed Necromancers - 07/03/2020 - 22:31]]</ref> |
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* Safe for [[Redeemed]] necromancers. |
* Safe for [[Redeemed]] necromancers. |
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{{RefAl|r=y}} |
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Revision as of 10:27, 13 July 2020
| Please read the Secrets and Spoiler Policy before editing this page. |
| Requirements: | 1st Circle | |
|---|---|---|
| Difficulty: | None | |
| Type / Skill: | ritual / thanatology | |
| Use Cost: | - | |
| Description: | When performed, the Entry ritual will automatically move you into the nearest guildhall using backroads, special mundane rites, and hidden signs or symbols, provided you are close enough to one. | |
| Effect: | Gain entry into a Necromancer guildhall. | |
| Messaging: | [Redacted] | |
Notes
- This ritual does not generate Divine Outrage.
- There is a long Roundtime for using ENTRY, but no cooldown.
- Each guildhall is associated with certain ideologies. Necromancers of a rejected ideology will not be allowed entry.[1]
- Safe for Redeemed necromancers.