Sinister Maelshyvean hierophant: Difference between revisions
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Weapons slow at around 625 and stop at 700. |
Weapons slow at around 625 and stop at 700. |
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You can hit them with 350-400 in TM and |
You can hit them with 350-400 in TM and Debilitation magic, but you have to raise your 'spell integrity' high due to their natural immunity to spells (evil). |
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A good suggestion is to have all mental stats to at least 60. Their spells will kill you quickly if they hit you and usually will result in a stun. |
A good suggestion is to have all mental stats to at least 60. Their spells will kill you quickly if they hit you and usually will result in a stun. |
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Compared to other creatures of similar difficulty, these creatures have high parry ability, making it more difficult to hit with melee weaponry. |
Revision as of 13:39, 15 December 2018
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Description
The hierophant is nothing more than the befouled remains of a fallen priest, corrupted and turned to do the bidding of a false deity. The creature is entirely shrouded in tattered black robes, concealing all about it but its vague shape.
In Depth
Special Attack
A sinister Maelshyvean hierophant surges with a bloody crimson aura as a writhing ebony tentacle lashes out of its robes and strikes out at you!
The barbed tentacle coils viciously around your left arm, crushing bone and ripping flesh with a good strike!
Spells
Items Carried
Cap Summary
Simple summary: This creature caps at about 650-700. Detailed summary caps are below:
Evasion basically stops at 700-720
Shield/armor still exp slows at 720
Stealth exp slows at 700 and stops at around 720.
Weapons slow at around 625 and stop at 700.
You can hit them with 350-400 in TM and Debilitation magic, but you have to raise your 'spell integrity' high due to their natural immunity to spells (evil).
A good suggestion is to have all mental stats to at least 60. Their spells will kill you quickly if they hit you and usually will result in a stun.
Compared to other creatures of similar difficulty, these creatures have high parry ability, making it more difficult to hit with melee weaponry.
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- Creatures with coins
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- Spellcasting creatures
- Pole range-attacking creatures
- Non-stealthy creatures
- Creatures with special attacks
- Creatures without special defenses
- Riverhaven creatures
- Bestiary
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- Evil creatures