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Conviction skill: Difference between revisions
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[[guild association is::Paladin]]-only [[page type is::skill]]. Basically, tanking ability. This makes poison less damaging, stuns less effective, etc. Basically, it keeps the paladin from dying in ways that are a bit more interesting than damage reduction. |
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{{RTOC}} |
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This skill was released in [[Platinum]] & [[Prime]] in 427 (April 30, 2018) along with an updated [[Smite]] system.<br> |
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<br> |
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This is a [[guild association is::Paladin]]-only [[page type is::skill]] that will power existing [[Soul system|soul]]-related abilities and be used "as a bridge to giving Paladins active ways to leverage & train their armor ranks."<br> |
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<br> |
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This skill was originally called Endurance and was proposed to counter damaging status effects, but on 3/23/2015, GM [[Raesh]] wrote:<br> |
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: "The Paladin Guild Skill is a big part of the design I'm working on, but I would be shocked if it keeps the name and concept of Endurance. |
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: I think Paladins will be in a significantly better place once the barrier review is finished and they have a functional guild skill (Tentatively renamed asceticism) and revamped soul system. |
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: In very broad terms I'm looking to revamp the existing [[Soul system|soul system]] (including [[:Category:Glyphs|glyphs]], [[Smite|smite]], etc) to be powered by "Endurance" (Almost certain to be renamed - I'm in favor of Asceticism) and use that skill as a bridge to giving Paladins active ways to leverage & train their armor ranks." |
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==Training Conviction== |
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Ways to train the Conviction Skill: |
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:*[[Smite]] |
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==Circle Requirements== |
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Circle requirement for Paladins are on the following schedule: |
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:* 1-10th: 3 ranks per circle |
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:* 11-70th: 4 ranks per circle |
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:* 71-150th: 5 ranks per circle |
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:* 151+: 13 ranks per circle |
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==Spells and abilities that boost Conviction== |
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{{#ask:[[Boosts::Conviction skill]] |
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|?guild association is |
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|format=ul |
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|headers=hide |
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|default=None |
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}} |
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==Spells and abilities that decrease Conviction== |
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{{#ask:[[Debuffs::Conviction skill]] |
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|?guild association is |
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|format=ul |
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|headers=hide |
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|default=None |
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}} |
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{{RefAl}} |
{{RefAl}} |
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{{Cat|Armor |
{{Cat|Guild skills,Armor skillset,Experience 3.0 skills,Skills}} |
Latest revision as of 00:42, 31 May 2018
Stub
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This skill was released in Platinum & Prime in 427 (April 30, 2018) along with an updated Smite system.
This is a Paladin-only skill that will power existing soul-related abilities and be used "as a bridge to giving Paladins active ways to leverage & train their armor ranks."
This skill was originally called Endurance and was proposed to counter damaging status effects, but on 3/23/2015, GM Raesh wrote:
- "The Paladin Guild Skill is a big part of the design I'm working on, but I would be shocked if it keeps the name and concept of Endurance.
- I think Paladins will be in a significantly better place once the barrier review is finished and they have a functional guild skill (Tentatively renamed asceticism) and revamped soul system.
- In very broad terms I'm looking to revamp the existing soul system (including glyphs, smite, etc) to be powered by "Endurance" (Almost certain to be renamed - I'm in favor of Asceticism) and use that skill as a bridge to giving Paladins active ways to leverage & train their armor ranks."
Training Conviction
Ways to train the Conviction Skill:
Circle Requirements
Circle requirement for Paladins are on the following schedule:
- 1-10th: 3 ranks per circle
- 11-70th: 4 ranks per circle
- 71-150th: 5 ranks per circle
- 151+: 13 ranks per circle
Spells and abilities that boost Conviction
None
Spells and abilities that decrease Conviction
None