Hunt command: Difference between revisions

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[[page type is::command]]
The '''{{tt|hunt}} [[page type is::command]]''' allows discovery of, and movement to, creatures in the areas around you.

==Syntax==
==Syntax==
<tt>HUNT</tt> - searches for tracks of nearby creatures/players<br>
* {{tt|HUNT}}: searches for tracks of nearby creatures/players<br>
<tt>HUNT</tt> # - Where # is the creature you would like to hunt down. Moves you to the numbered creature you found while using HUNT.
* {{tt|HUNT}} ''<#>'': Where # is the creature you would like to hunt down. Moves you to the numbered creature you found while using {{tt|HUNT}}.


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==Leaning==
==Teaching==
Hunt teaches [[scouting skill|scouting]] (only to [[Ranger]]s), [[perception skill|perception]], and [[stalking skill|stalking]], in that order.<br />
Hunt teaches {{skill|scouting}} (only to [[guild association is::Ranger]]s), and {{skill|perception}}, in that order of decreasing amounts.<br />
There is a separate timer of ~90 seconds on learning for each of the two aspects of the {{tt|Hunt}} command.<br />
There is a separate timer of 75 seconds on learning for each of the two aspects of the {{tt|Hunt}} command.<br />
Re-using hunt will not reset the timer, but you will not learn.<br />
Re-using hunt will not reset the timer, and you will not learn.<br />


There are two factors in hunt Exp. The one that decides whether you learn at all or not is the highest level creature you find. NPCs and players count as level 0.[https://www.play.net/forums/messages.asp?forum=20&category=4&topic=10&message=18762]
There are two factors in the amount of experience granted by {{tt|hunt}}. Both maximum teaching level and amount of experience are determined by the highest level creature that is detected. NPCs and players count as level 0.<ref>[[Post:HUNT question - 1/21/2009 - 15:06:40]]</ref>


Hunt will not teach any Perception unless you have at least 1 rank in it. This is a known issue, and likely will not be changed.


==Distance==
==Distance==
The max number of rooms away in a path (not in total) you can see is dependent on your Survival Skillset Placement (Primary vs Secondary vs Tertiary) and your Perception. For Rangers, Scouting is included, although the formula is not known. For non-Rangers, it appears to just be based on Perception ranks.
Modified by skill:<br />

Rangers max 6 rooms away.<br />
The ability to see those in hiding (PCs or NPCs) does have a Perception check against the hidden target's Hiding. Degree of Success will determine if you see a name, just something in hiding, or no indication at all.
Survival primes max 5 rooms away.<br />

Survival secondaries max 4 rooms away.<br />
Survival tertiaries max 3 rooms away.<br />
*Rangers max 6 rooms away.
** 4 rooms away at <147 Perception, <143 Scouting
*Survival primes max 5 rooms away.
** 2 rooms away at 0 Perception
** 3 rooms away at 80 Perception
** 4 rooms away at <254, >211 Perception
** 5 rooms away at ?? Perception
*Survival secondaries max 4 rooms away.
** 2 rooms away at 0 Perception
** 3 rooms away at 150 Perception
** 4 rooms away at >230 Perception
*Survival tertiaries max 3 rooms away.
** 2 rooms away at 0 Perception
** 3 rooms away at 200 Perception

==Hunt and stealth==
{{tt|Hunt}}ing a creature while hidden will move you to that area, and attempt to hide in the new area, teaching {{skill|Stealth}}. If an attempt is made while in [[invisibility]], the invisbility fails and an attempt is made to hide in the new area.


{{cat|Commands}}
{{RefAl|r=y}}
{{cat|Commands,Combat commands}}

Latest revision as of 03:50, 1 March 2017

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.


The HUNT command allows discovery of, and movement to, creatures in the areas around you.

Syntax

  • HUNT: searches for tracks of nearby creatures/players
  • HUNT <#>: Where # is the creature you would like to hunt down. Moves you to the numbered creature you found while using HUNT.
Example Usage: Using HUNT provides creatures 1,2,3 with creature 1 being a field goblin,
2 being a musk hog, and 3 being Joebob.
You would then type 'HUNT 1' to go to the field goblin, 'HUNT 2' for the
musk hog, or 'HUNT 3' to go to Joebob.

Teaching

Hunt teaches scouting skill (only to Rangers), and perception skill, in that order of decreasing amounts.
There is a separate timer of 75 seconds on learning for each of the two aspects of the HUNT command.
Re-using hunt will not reset the timer, and you will not learn.

There are two factors in the amount of experience granted by HUNT. Both maximum teaching level and amount of experience are determined by the highest level creature that is detected. NPCs and players count as level 0.[1]

Hunt will not teach any Perception unless you have at least 1 rank in it. This is a known issue, and likely will not be changed.

Distance

The max number of rooms away in a path (not in total) you can see is dependent on your Survival Skillset Placement (Primary vs Secondary vs Tertiary) and your Perception. For Rangers, Scouting is included, although the formula is not known. For non-Rangers, it appears to just be based on Perception ranks.

The ability to see those in hiding (PCs or NPCs) does have a Perception check against the hidden target's Hiding. Degree of Success will determine if you see a name, just something in hiding, or no indication at all.

  • Rangers max 6 rooms away.
    • 4 rooms away at <147 Perception, <143 Scouting
  • Survival primes max 5 rooms away.
    • 2 rooms away at 0 Perception
    • 3 rooms away at 80 Perception
    • 4 rooms away at <254, >211 Perception
    • 5 rooms away at ?? Perception
  • Survival secondaries max 4 rooms away.
    • 2 rooms away at 0 Perception
    • 3 rooms away at 150 Perception
    • 4 rooms away at >230 Perception
  • Survival tertiaries max 3 rooms away.
    • 2 rooms away at 0 Perception
    • 3 rooms away at 200 Perception

Hunt and stealth

HUNTing a creature while hidden will move you to that area, and attempt to hide in the new area, teaching Stealth skill. If an attempt is made while in invisibility, the invisbility fails and an attempt is made to hide in the new area.

References

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