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Conviction skill: Difference between revisions
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m (ISHARON moved page Endurance skill to Asceticism skill: "functional guild skill (Tentatively renamed asceticism)" --GM Raesh) |
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This skill is not live yet.<br> |
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This skill was originally called Endurance, but on 3/23/2015, GM [[Raesh]] wrote:<br> |
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<blockquote>The Paladin Guild Skill is a big part of the design I'm working on, but I would be shocked if it keeps the name and concept of Endurance.</blockquote><br> |
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and<br> |
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<blockquote>I think Paladins will be in a significantly better place once the barrier review is finished and they have a functional guild skill (Tentatively renamed asceticism) and revamped soul system.</blockquote><br> |
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{{Cat|Guild skills,Armor skillset,Experience 3.0 skills,Skills}} |
{{Cat|Guild skills,Armor skillset,Experience 3.0 skills,Skills}} |
Revision as of 16:03, 26 March 2015
This skill is not live yet.
Paladin-only skill. Basically, tanking ability. This makes poison less damaging, stuns less effective, etc. Basically, it keeps the paladin from dying in ways that are a bit more interesting than damage reduction.
This skill was originally called Endurance, but on 3/23/2015, GM Raesh wrote:
The Paladin Guild Skill is a big part of the design I'm working on, but I would be shocked if it keeps the name and concept of Endurance.
and
I think Paladins will be in a significantly better place once the barrier review is finished and they have a functional guild skill (Tentatively renamed asceticism) and revamped soul system.