Sinister Maelshyvean hierophant: Difference between revisions
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Weapons slow at about 630-640, but can still learn and lock with quick enough attacking. |
Weapons slow at about 630-640, but can still learn and lock with quick enough attacking. |
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You can hit them with 350-400 in TM and Dabil magic. |
You can hit them with 350-400 in TM and Dabil magic, but you have to raise your 'spell integrity' high due to their natural immunity to spells (evil). |
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A good suggestion is to have all mental stats to at least 60. |
A good suggestion is to have all mental stats to at least 60. Their spells will kill you quickly if they hit and usually will stun if a good hit lands. |
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All combats can be trained to the 700-750 range, but evasion tops out earlier than the other skills. |
All combats can be trained to the 700-750 range, but evasion tops out earlier than the other skills. |
Revision as of 15:28, 16 February 2015
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Description
The hierophant is nothing more than the befouled remains of a fallen priest, corrupted and turned to do the bidding of a false deity. The creature is entirely shrouded in tattered black robes, concealing all about it but its vague shape.
In Depth
Special Attack
A sinister Maelshyvean hierophant surges with a bloody crimson aura as a writhing ebony tentacle lashes out of its robes and strikes out at you!
The barbed tentacle coils viciously around your left arm, crushing bone and ripping flesh with a good strike!
Spells
Items Carried
Cap Summary
Evasion exp basically stops at 700
Shield/armor still locks easily with 700+
Stealth exp slows at 700, but can still be locked with 755+ stealth skill
Weapons slow at about 630-640, but can still learn and lock with quick enough attacking.
You can hit them with 350-400 in TM and Dabil magic, but you have to raise your 'spell integrity' high due to their natural immunity to spells (evil).
A good suggestion is to have all mental stats to at least 60. Their spells will kill you quickly if they hit and usually will stun if a good hit lands.
All combats can be trained to the 700-750 range, but evasion tops out earlier than the other skills.