Riftal Summons: Difference between revisions
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* In either case, the target voluntarily decides whether to step through the rift or not. |
* In either case, the target voluntarily decides whether to step through the rift or not. |
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* Travel is no longer temporary as it was in previous incarnations. |
* Travel is no longer temporary as it was in previous incarnations. |
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*Possible rift colors (currently incomplete): ''blue, carmine, peach, pear-colored, purple-blue'' |
*Possible rift colors (currently incomplete): ''blue, brown, carmine, peach, pear-colored, purple-blue'' |
Revision as of 02:07, 24 January 2015
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Abbreviation: | RS | |
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Prerequisites: | Circle 100, Moongate and Seer's Sense | |
Signature: | Yes | |
Spell Slots: | 2 | |
Mana Type: | Unknown | |
Spell Type: | standard / utility | |
Difficulty: | esoteric | |
Prep (min/max): | 40 / 120 | |
Skill Range (min/max): | 400 / 1250 | |
Valid Spell Target: | PC | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Riftal Summons opens a temporary rift between the magician and a subject under the influence of a Seer's Sense link. While the rift exists, the subject can go through it to arrive at the location where the magician cast his spell. Due to interference from the link, the coloration of the rift is known to be... odd. However, no adverse effects have been reported. Yet. | |
Effect: | +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, teleport PC to your location | |
Example Messaging: | You gesture.
You focus your magical energies and sense a celestial rift open up near <target>. A gaping rift of rippling <color> luminscence rips through the air in front of you, followed by a sudden blast of frigid wind. | |
Devices/Tattoos: | Papyrus scroll (1) |
Notes
- No longer requires a Seer's Sense link in order to function, although it is easier to cast on someone when linked to them this way.
- Locate a target in order to be able to summon them without a Seer's Sense link.
- In either case, the target voluntarily decides whether to step through the rift or not.
- Travel is no longer temporary as it was in previous incarnations.
- Possible rift colors (currently incomplete): blue, brown, carmine, peach, pear-colored, purple-blue