Category talk:Shops: Difference between revisions
(Whaddya think about adding sectional headings to the templates?) |
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|__TOC__ |
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=Documentation= |
=Documentation= |
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Adding or editing a shop page is relatively simple. |
Adding or editing a shop page is relatively simple. |
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*Edit an existing shop page or create a new one. |
*Edit an existing shop page or create a new one. |
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*The first template to add is [[Template:Store At A Glance]]. For existing shops, verify the information in the template is correct. |
*The first template to add is [[Template:Store At A Glance]]. For existing shops, verify the information in the template is correct. Only include fields marked with a * if they are needed. |
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<pre> |
<pre> |
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{{Store At A Glance |
{{Store At A Glance |
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Store Name = |
|Store Name = |
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Province = |
|Province = |
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Town = |
|Town = |
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MapNumber = |
|MapNumber = |
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Owner = |
|Owner = (if none, put n) |
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|Owner2 = * |
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|NumRooms = |
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|restrict = * (is at least part of it restricted to one guild? if so, list it) |
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Store Type2 = Instrument | |
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|restrict2 = * |
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|levelres = * (is at least part of it restricted to a minimum level, either of a specific guild or just in general? if so list it as a number) |
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Store Type4 = | |
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|Store Type = (Separate different Store Types with a coma) |
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|Fest = * (If this is a festival shop or a merchant that is not always available, put the festival name, or if it |
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|Fest2 = * is unknown, put "y". If they are a wandering merchant, put W. |
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|Fest3 = * The additional slots are for use when the same merchant shows up with the *same wares* at multiple festivals) |
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|Fest4 = * |
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|Coin = (For festival or rare merchants, what currency they accept) |
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}} |
}} |
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</pre> |
</pre> |
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*Next put in the room description via the [[Template:ShopDescription]] |
*Next put in the room description via the [[Template:ShopDescription]] |
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*Then, if prices may differ from listed via haggling or other factors, put in |
*Then, if prices may differ from listed via haggling or other factors, put in |
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:<pre>{{ShopPriceDiffer}}</pre> |
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*Each inventory table begins with [[Template:ShopHeader]] |
*Each inventory table begins with [[Template:ShopHeader]] |
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:Example: |
:Example: |
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<pre>{{ShopHeader|title=Page 3 - Flutes and Things}}</pre> |
:<pre>{{ShopHeader|title=Page 3 - Flutes and Things}}</pre> |
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*This is followed by individual items input using [[Template:ShopItem]] |
*This is followed by individual items input using [[Template:ShopItem]] |
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:Examples: |
:Examples: |
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<pre>{{ShopItem| |
:<pre>{{ShopItem|Lute|800|note=This is a lute not loot!}}</pre> |
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:OR |
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{{ShopItem|Lute|600}}</pre> |
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:<pre>{{ShopItem|golden fleece|name=Nice shiny stuff|200|note=Shiny!}}</pre> |
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*You no longer need to input the coin type. |
*You no longer need to input the coin type. |
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*Notes can be added to the table using [[Template:ShopFootnote]] |
*Notes can be added to the table using [[Template:ShopFootnote]] |
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<pre>{{ShopFootnote|This is a note}}</pre> |
:<pre>{{ShopFootnote|This is a note}}</pre> |
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*Finally, close the table with '''|}''' |
*Finally, close the table with '''|}''' |
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See [[A Bit For Horses]] for an example shop. |
See [[A Bit For Horses]] for an example shop. |
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Any questions, see [[User talk:Naeya|Naeya]] |
Any questions, see [[User talk:Naeya|Naeya]], [[User talk:Callek|Callek]], or [[User talk:Caraamon|Caraamon]]. |
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=Discussion= |
=Discussion= |
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== Whaddya think about adding sectional headings to the templates? == |
== Whaddya think about adding sectional headings to the templates? == |
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I've been browsing a few of the shop pages and I think it would be nice to add automatic sectional headers. That would make it a lot easier to browse the shops IMO. I'm talking about making individual rooms in a shop their own second-level header, and shop display areas (racks, shelves, etc) their own third-level header. All it would take is a simple addition to [[Template:ShopDescription]] and [[Template: |
I've been browsing a few of the shop pages and I think it would be nice to add automatic sectional headers. That would make it a lot easier to browse the shops IMO. I'm talking about making individual rooms in a shop their own second-level header, and shop display areas (racks, shelves, etc) their own third-level header. All it would take is a simple addition to [[Template:ShopDescription]] and [[Template:ShopHeader]]. |
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This would also allow the use of intra-page wikilinks in the room descriptions to tag doors, curtains, arches etc so they link directly to the area of the shop the portals lead to. --[[User:Farman|Farman]] 11:06, 21 May 2007 (CDT) |
This would also allow the use of intra-page wikilinks in the room descriptions to tag doors, curtains, arches etc so they link directly to the area of the shop the portals lead to. --[[User:Farman|Farman]] 11:06, 21 May 2007 (CDT) |
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:It should be relatively easy. All of the shops have been converted to the new templates now (*pants*). While I'm loathe to go through them all again, this is a sound idea.--[[User:Naeya|Naeya]] <sup>([[User talk:Naeya|talk]])</sup> 12:47, 21 May 2007 (CDT) |
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Well I tried it but reverted back almost immediately. I ran into the same problem that led me to redo the spell templates, namely, putting section headers in a template means that when you try to edit such a section from the article page, you end up editing the template and not the article data. Oh well :P --[[User:Farman|Farman]] 11:20, 22 May 2007 (CDT) |
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== Accurate? == |
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Probably should have asked before going through a lot of the shops, but is the the example given above accurate other than the changes to Store Type?<br>-[[User:Glimmereyes|Glimmereyes]] 10:02, 22 August 2008 (CDT) |
Latest revision as of 12:05, 20 September 2008
Documentation
Adding or editing a shop page is relatively simple.
- Edit an existing shop page or create a new one.
- The first template to add is Template:Store At A Glance. For existing shops, verify the information in the template is correct. Only include fields marked with a * if they are needed.
{{Store At A Glance |Store Name = |Province = |Town = |MapNumber = |Owner = (if none, put n) |Owner2 = * |NumRooms = |restrict = * (is at least part of it restricted to one guild? if so, list it) |restrict2 = * |levelres = * (is at least part of it restricted to a minimum level, either of a specific guild or just in general? if so list it as a number) |Store Type = (Separate different Store Types with a coma) |Fest = * (If this is a festival shop or a merchant that is not always available, put the festival name, or if it |Fest2 = * is unknown, put "y". If they are a wandering merchant, put W. |Fest3 = * The additional slots are for use when the same merchant shows up with the *same wares* at multiple festivals) |Fest4 = * |Coin = (For festival or rare merchants, what currency they accept) }}
If a field is unknown, please leave it blank.
- Next put in the room description via the Template:ShopDescription
- Then, if prices may differ from listed via haggling or other factors, put in
{{ShopPriceDiffer}}
- Each inventory table begins with Template:ShopHeader
- Example:
{{ShopHeader|title=Page 3 - Flutes and Things}}
- This is followed by individual items input using Template:ShopItem
- Examples:
{{ShopItem|Lute|800|note=This is a lute not loot!}}
- OR
{{ShopItem|golden fleece|name=Nice shiny stuff|200|note=Shiny!}}
- You no longer need to input the coin type.
- Notes can be added to the table using Template:ShopFootnote
{{ShopFootnote|This is a note}}
- Finally, close the table with |}
See A Bit For Horses for an example shop.
Any questions, see Naeya, Callek, or Caraamon.
Discussion
Whaddya think about adding sectional headings to the templates?
I've been browsing a few of the shop pages and I think it would be nice to add automatic sectional headers. That would make it a lot easier to browse the shops IMO. I'm talking about making individual rooms in a shop their own second-level header, and shop display areas (racks, shelves, etc) their own third-level header. All it would take is a simple addition to Template:ShopDescription and Template:ShopHeader.
This would also allow the use of intra-page wikilinks in the room descriptions to tag doors, curtains, arches etc so they link directly to the area of the shop the portals lead to. --Farman 11:06, 21 May 2007 (CDT)
- It should be relatively easy. All of the shops have been converted to the new templates now (*pants*). While I'm loathe to go through them all again, this is a sound idea.--Naeya (talk) 12:47, 21 May 2007 (CDT)
Well I tried it but reverted back almost immediately. I ran into the same problem that led me to redo the spell templates, namely, putting section headers in a template means that when you try to edit such a section from the article page, you end up editing the template and not the article data. Oh well :P --Farman 11:20, 22 May 2007 (CDT)
Accurate?
Probably should have asked before going through a lot of the shops, but is the the example given above accurate other than the changes to Store Type?
-Glimmereyes 10:02, 22 August 2008 (CDT)