Category talk:Shops: Difference between revisions
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:It should be relatively easy. All of the shops have been converted to the new templates now (*pants*). While I'm loathe to go through them all again, this is a sound idea.--[[User:Naeya|Naeya]] <sup>([[User talk:Naeya|talk]])</sup> 12:47, 21 May 2007 (CDT) |
:It should be relatively easy. All of the shops have been converted to the new templates now (*pants*). While I'm loathe to go through them all again, this is a sound idea.--[[User:Naeya|Naeya]] <sup>([[User talk:Naeya|talk]])</sup> 12:47, 21 May 2007 (CDT) |
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Well I tried it but reverted back almost immediately. I ran into the same problem that led me to redo the spell templates, namely, putting section headers in a template means that when you try to edit such a section from the article page, you end up editing the template and not the article data. Oh well :P --[[User:Farman|Farman]] 11:20, 22 May 2007 (CDT) |
Revision as of 10:20, 22 May 2007
Documentation
Adding or editing a shop page is relatively simple.
- Edit an existing shop page or create a new one.
- The first template to add is Template:Store At A Glance. For existing shops, verify the information in the template is correct. There are fields for up to 4 store types currently. Only include extra type field if they are needed.
{{Store At A Glance | Store Name = Bards R Us | Province = Zoluren | Town = Crossing | MapNumber = 1 | Owner = Bob | NumRooms = 4 | Store Type = Music | Store Type2 = Instrument | Store Type3 = | Store Type4 = | }}
If a field is unknown, please leave it blank.
- Next put in the room description via the Template:ShopDescription
- Then, if prices may differ from listed via haggling or other factors, put in
{{ShopPriceDiffer}}
- Each inventory table begins with Template:ShopHeader
- Example:
{{ShopHeader|title=Page 3 - Flutes and Things}}
- This is followed by individual items input using Template:ShopItem
- Examples:
{{ShopItem|Flute|400}} {{ShopItem|Lute|600}}
- You no longer need to input the coin type.
- Notes can be added to the table using Template:ShopFootnote
{{ShopFootnote|This is a note}}
- Finally, close the table with |}
See A Bit For Horses for an example shop.
Any questions, see Naeya or Callek
Discussion
Whaddya think about adding sectional headings to the templates?
I've been browsing a few of the shop pages and I think it would be nice to add automatic sectional headers. That would make it a lot easier to browse the shops IMO. I'm talking about making individual rooms in a shop their own second-level header, and shop display areas (racks, shelves, etc) their own third-level header. All it would take is a simple addition to Template:ShopDescription and Template:ShopHeader.
This would also allow the use of intra-page wikilinks in the room descriptions to tag doors, curtains, arches etc so they link directly to the area of the shop the portals lead to. --Farman 11:06, 21 May 2007 (CDT)
- It should be relatively easy. All of the shops have been converted to the new templates now (*pants*). While I'm loathe to go through them all again, this is a sound idea.--Naeya (talk) 12:47, 21 May 2007 (CDT)
Well I tried it but reverted back almost immediately. I ran into the same problem that led me to redo the spell templates, namely, putting section headers in a template means that when you try to edit such a section from the article page, you end up editing the template and not the article data. Oh well :P --Farman 11:20, 22 May 2007 (CDT)