Magnetic Ballista: Difference between revisions

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|spellbook=Earth Manipulation
|spellbook=Earth Manipulation
|type=targeted, area of effect
|type=targeted, area of effect
|slot=1
|slot=3
|minprep=15
|minprep=15
|castcap=100
|castcap=100
|validtarget=Self, PC, creatures
|validtarget=Self, PC, creatures
|prereqs=[[Anther's Call|Anther's Call]], [[Lightning Bolt|Lightning Bolt]]
|prereqs=Stone Strike
|
|
|desc=Magnetic Ballista allows you to shape the surrounding earth, rock, and mud into a potent siege engine known as a ballista. It uses a powerful natural force known as 'magnetism,' much like a giant lodestone. Be careful when it fires, for this force has a remarkable affect on metal armors and could pull small individuals to the ground! Luckily, a talented mage can reshape the ballista, rubbing it into a different shape that will not generate such a large area effect.<br/>
|desc=Magnetic Ballista allows you to shape the surrounding earth, rock, and mud into a potent siege engine known as a ballista. It uses a powerful natural force known as 'magnetism,' much like a giant lodestone. Be careful when it fires, for this force has a remarkable affect on metal armors and could pull small individuals to the ground! Luckily, a talented mage can reshape the ballista, rubbing it into a different shape that will not generate such a large area effect.<br/>

Revision as of 12:15, 13 February 2013


Wm thumb.jpgWarrior Mage Guild


Magnetic Ballista Targeted Magic spell
Abbreviation: MAB
Prerequisites: Anther's Call, Lightning Bolt
Signature: No
Spell Slots: 3
Mana Type: Unknown
Spell Type: standard / targeted, utility
Difficulty: advanced
Prep (min/max): 15 / 100
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Self, PC, creatures
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: Magnetic Ballista allows you to shape the surrounding earth, rock, and mud into a potent siege engine known as a ballista. It uses a powerful natural force known as 'magnetism,' much like a giant lodestone. Be careful when it fires, for this force has a remarkable affect on metal armors and could pull small individuals to the ground! Luckily, a talented mage can reshape the ballista, rubbing it into a different shape that will not generate such a large area effect.

The ballista comes into existence loaded. Once it has fired the caster must continually maintain it, loading it by hand each time. With enough skill, however, the power that drives each magnetic pulse will wrench free new ammunition and direct it to the loading arm. Your ability to create this device will be based on your skill with utility magics, though all attacks by the Magnetic Ballista are derived from your skill at targetting magic. The caster may destroy his ballistae at any time by BREAKing them apart. The caster may also manually direct a ballista at a target by POINTing it at the desired victim.

Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Creates a ballista that fires rocks, dealing Impact and Puncture damage.
Example Messaging: You gesture.

The bedrock rumbles and lurches as crumbling dirt and cracking stone solidify into a heavy earthen ballista.
Roundtime: 1 sec.
The earthen ballista grinds and rotates until it faces a <creature>.

A heavy earthen ballista shudders slightly and makes a noisy thrumming as it launches a large rock at a <creature>!
Small splatters of blood fly out from the chest, struck dead center by the speeding large rock!

BREAK:
With a sharp blow, you disrupt the spell pattern holding the earthen ballista together.
Roundtime: 2 sec.
A heavy earthen ballista loses its cohesion and crumples into a pile of debris.

FOCUS:
You focus your magical senses on a heavy earthen ballista.
The earthen ballista has a definite magical pattern, which apparently holds it into its shape.
You recognize the pattern as Elemental magic.
It is apparently a manifestation of Earth Manipulation magic from the Magnetic Ballista spell.
You feel as though you could LOAD the earthen ballista, readying it for another shot.
Also, you could RUB this earthen ballista to make it generate a magnetic pulse area effect when it fires.
This earthen ballista was created by you.
You sense that the earthen ballista is sustained by a magical pattern which should remain intact for about 4 roisaen.
Roundtime: 17 seconds.
You notice several weak points in the ballista's construction. With the proper amount of force applied at one of these points you could BREAK it, ending the spell prematurely.

LOAD:
You lay your hand upon the earthen ballista, allowing your magical senses to drift through your fingertips and seep into its very depths. Near the point where the ballista meets the natural earth, you notice several normal rocks which will serve well as ammunition. Mentally grasping the nearest portions of the magic pattern, you coax them to seek one and draw it inside the ballista.
The earthen ballista grinds with the sound of stone on stone as a large rock rises up from within it and sets itself atop the launching device.
Roundtime: 2 sec.

POINT:
Placing your hand on the earthen ballista, you focus your magical senses deep within the pattern binding it together. With a minor adjustment, you pull the spell matrix subtly until it recognizes a <creature> as its new target.
The earthen ballista grinds and rotates until it faces <creature>.
Roundtime: 3 sec.

RUB:
Deftly, you rub your hand across the earthen ballista, reshaping it subtly so the magnetic pulse it generates is focused only where it is facing.
Roundtime: 5 seconds.

Deftly, you rub your hand across the earthen ballista, reshaping it subtly so the magnetic pulse it generates flares up with every single shot.
Roundtime: 5 seconds.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • You cannot cast more than 1 in a given location. Other WMs can still add more to an area, but only one each.
  • Rubbing the ballista is an arcana check which switches the 'jerk forward' effect from aoe to single target only. It no longer suffers an accuracy penalty from doing this.
  • The initial shot is now the same as all the other shots.
  • Ballistae no longer suffer from duration issues due to weather or ground conditions. The type of ballista that arrives is just for flavor and will last as long as any other type (though generally durations are a bit shorter). They still can't be cast in certain depths of water.
  • Once a ballista switches to a new target, it will fire quicker than before.
  • The range of ballista firing speed is a little longer between shots (based on potency). Maximum firing speed is accomplished well before 100% potency is reached.
  • At the very high end of potency, the ballista will reload itself (this is done through magic).
  • Failed loading (arcana check) has a larger random aspect to it, and a RT. Loading RT can be reduced further than before through skill.
  • LOAD, FOCUS, POINT and RUB all require a free hand.