Innocence (2.0): Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 2: Line 2:
|name=Innocence
|name=Innocence
|minprep=5
|minprep=5
|castcap=57
|abbrev=INN
|abbrev=INN
|validtarget=Other, Critter, Self (effects creatures engaged to you), None (area effect)
|validtarget=Other, Critter, Self (effects creatures engaged to you), None (area effect)

Revision as of 13:26, 20 July 2012


Empath thumb.jpgEmpathGuild


Innocence
Abbreviation: INN
Prerequisites: Sphere of Protection
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 5 / 57
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Other, Critter, Self (effects creatures engaged to you), None (area effect)
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Innocence spell demonstrates that you are not a threat, causing opponents to turn away from advancing upon you and face another. Undead creatures, on the other hand, may be enraged by the spell and attack with redoubled ferocity.
Effect: Unknown
Example Messaging: You gesture.

Tapering ribbons of soft yellow extend across the area, pausing to dance in swirls before fading.
Your Innocence spell lingers, providing you with brief short term protection.
A morah creeper loses all track of harmful intention toward you and disengages.
A morah creeper suddenly stops everything and wanders south.
Roundtime: 2 seconds.

Devices/Tattoos: No devices or tattoos documented.

Notes

Merely CASTing the spell without a target will cause an area-of-effect Innocence to take place. Creatures will stop advancing, move to an adjacent room, or despawn depending on how effectively the spell has been cast. When cast on a PC, the target will disengage, or if fully effective, leave the room.

Can be cast when shocked.


Related Forum Posts

Click here to search for related posts.