Guardian Spirit (2.0): Difference between revisions
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m (ok, did some nice Category Magic so this initial version works now.) |
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|abbrev=GS |
|abbrev=GS |
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|prereqs=[[Innocence]] |
|prereqs=[[Innocence]] |
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|minprep= |
|minprep=8 |
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|castcap= |
|castcap= |
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|validtarget=Avenger, Colepexy, Dirnel, Guardian, Narmorbreth, Woodwisp |
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|validtarget=Self |
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|desc=The Guardian Spirit spell summons a protective spirit of the land or a flighty warrior of the Fae to keep you safe from hostility. No matter what arrives, they are all quite particular and peculiar creatures, though a person with stronger charisma will draw a more capable entity. When your protector arrives, it will follow you no matter where you may go. |
|desc=The Guardian Spirit spell summons a protective spirit of the land or a flighty warrior of the Fae to keep you safe from hostility. No matter what arrives, they are all quite particular and peculiar creatures, though a person with stronger charisma will draw a more capable entity. When your protector arrives, it will follow you no matter where you may go. The more mana the initial spell has, the longer it will remain with you. |
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|notes=The Guardian Spirit will push your foe to missile range if one advances to melee on you and you are not already at melee with another creature or player. The GS generally avoid fighting themselves, but rarely they will engage your enemies. |
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|notes=The more mana the spell has, the longer the Guardian will remain with you. |
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|messaging= |
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The different GS types are essentially identical, except for Narmobreths which will only appear if you are in a watery area, and will not follow you onto dry land. |
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There are a number of commands that can be used with the Guardian Spirits: |
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*<tt>'''ASK <GS> ABOUT{{!}}FOR NAME'''</tt> will give the fae's personal name. |
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*<tt>'''ASK <GS> ABOUT{{!}}FOR GUARD'''</tt> or <tt>'''SUMMON <GS>'''</tt> will make the GS start guarding you, in case he/she has stopped doing so. |
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*<tt>'''ASK <GS> ABOUT{{!}}FOR STOP'''</tt> stops the GS from guarding you. |
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*<tt>'''ASK <GS> ABOUT{{!}}FOR QUIET'''</tt> will squelch environmental messaging from the GS. |
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*<tt>'''ASK <GS> ABOUT{{!}}FOR TIME'''</tt> or <tt>'''POKE <GS>'''</tt> will tell you how much longer the GS will remain at your side. |
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*<tt>'''ASK <GS> ABOUT{{!}}FOR COMMAND'''</tt> tells you which commands can be used with the GS. |
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*<tt>'''ASK <GS> ABOUT{{!}}FOR LEAVE'''</tt> will dismiss the GS. |
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|messaging=Your heart skips a beat as your spell sends a subtle jingling call outward from you in all directions. |
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|guild=Empath |
|guild=Empath |
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|spellbook=Protection |
|spellbook=Protection |
Revision as of 18:23, 29 April 2007
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Abbreviation: | GS | |
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Prerequisites: | Innocence | |
Signature: | No | |
Spell Slots: | Unknown | |
Mana Type: | Unknown | |
Spell Type: | Unknown / Unknown | |
Difficulty: | Unknown | |
Prep (min/max): | 8 / Unknown | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Avenger, Colepexy, Dirnel, Guardian, Narmorbreth, Woodwisp | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Guardian Spirit spell summons a protective spirit of the land or a flighty warrior of the Fae to keep you safe from hostility. No matter what arrives, they are all quite particular and peculiar creatures, though a person with stronger charisma will draw a more capable entity. When your protector arrives, it will follow you no matter where you may go. The more mana the initial spell has, the longer it will remain with you. | |
Effect: | Unknown | |
Example Messaging: | Your heart skips a beat as your spell sends a subtle jingling call outward from you in all directions. | |
Devices/Tattoos: | No devices or tattoos documented. |