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{{spell
{{OSpell
|name=Ethereal Shield
|name=Ethereal Shield
|abbrev=ES
|prereqs=2nd circle
|minprep=1
|minprep=1
|castcap=60
|castcap=66
|abbrev=ES
|validtarget=Self, Others
|validtarget=Self, Others
|desc=The Ethereal Shield spell offers some protection from elemental attacks, as well as giving you a minor defensive advantage in battle. At higher levels of skill, you can extend the shield to cover all members of your group.
|messaging=A shimmering shield surrounds you.
|guild=Warrior Mage
|guild=Warrior Mage
|spellbook=Aether Manipulation
|spellbook=Aether Manipulation
|prereqs=None
|desc=The Ethereal Shield spell offers some protection from elemental attacks, as well as giving you a minor defensive advantage in battle. At higher levels of skill, you can extend the shield to cover all members of your group.
|messaging=A shimmering shield surrounds you.<br>Also here: ''<Person>'' who is surrounded by a shimmering shield.
|spelltype=Buffing
|spelltype=Buffing
|spelltype2=Defensive
|target=no
|tier=first
|held=no
|planned=No
|scroll=no
|scroll=No
|planned=no
|target=No
|held=No
}}
}}
==Notes==
==Notes==
*Although the mana cap of each cast is 60, the spell does stack beyond that. Each cast of 60 provides about 30 minutes of shielding. The <tt>PERCEIVE</tt> command only shows durations of up to two [[Elanthian Time|anlaen]] (1 real-life hour), but the real cap for shield duration seems to be about two hours.
*Although the mana cap of each cast is 66, the spell does stack beyond that. Each cast of 66 provides about 30 minutes of shielding. The {{com|PERCEIVE}} command only shows durations of up to two [[Elanthian Time|anlaen]] (1 real-life hour), but the real cap for shield duration is more than an hour and a half.
*The Multiple Ethereal Shields effect (i.e. the shield expanding to also cover members of your group at the time of casting) begins taking place without fail at [[requires primary magic skill::230]] ranks of {{skill|Primary Magic}}.

*Adds a minor bonus to {{Skill|Parry Ability}} and {{Skill|Shield}}.
*The Multiple Ethereal Shields effect (i.e. the shield expanding to also cover members of your group at the time of casting) begins taking place without fail at 230 ranks of [[Primary Magic skill]].
*Protects against all offensive spells and several nasty spell side effects such as casting an Electric spell in water. A [[Static Discharge|discharged]] shield is really effective against electricity, while a charged ES is great against all elements except electricity. Non-elemental spells aren't affected very much, but elemental sorceries (including some [[Necromancy|Necromancies]] and [[Blackfire]]) are reduced a great deal. In most situations the reduction isn't much to write home about, but in the situations where it's effective it can severely blunt the potency of a spell.

*Compatible with the [[Warrior_Mage_Cantrips#Pattern_Hues|Pattern Hues]] cantrip.
*Compatible with the [[Warrior_Mage_Cantrips#Pattern_Hues|Pattern Hues]] cantrip.
*With the release of the [[:Category:Analogous_Patterns_Spellbook|Analogous Patterns Spellbook]], this spell can now be chosen at 1st circle.
[[Category:First Tier Spells]]

Latest revision as of 21:07, 22 January 2013

Wm thumb.jpgWarrior Mage Guild
Ethereal Shield
Abbreviation: ES
Prerequisites: None
Minimum Prep: 1
Casting Cap: 66
Valid Spell Target: Self, Others
Description: The Ethereal Shield spell offers some protection from elemental attacks, as well as giving you a minor defensive advantage in battle. At higher levels of skill, you can extend the shield to cover all members of your group.
Example Messaging: A shimmering shield surrounds you.
Also here: <Person> who is surrounded by a shimmering shield.

Notes

  • Although the mana cap of each cast is 66, the spell does stack beyond that. Each cast of 66 provides about 30 minutes of shielding. The PERCEIVE command only shows durations of up to two anlaen (1 real-life hour), but the real cap for shield duration is more than an hour and a half.
  • The Multiple Ethereal Shields effect (i.e. the shield expanding to also cover members of your group at the time of casting) begins taking place without fail at 230 ranks of Primary Magic skill.
  • Adds a minor bonus to Parry Ability skill and Shield skill.
  • Protects against all offensive spells and several nasty spell side effects such as casting an Electric spell in water. A discharged shield is really effective against electricity, while a charged ES is great against all elements except electricity. Non-elemental spells aren't affected very much, but elemental sorceries (including some Necromancies and Blackfire) are reduced a great deal. In most situations the reduction isn't much to write home about, but in the situations where it's effective it can severely blunt the potency of a spell.
  • Compatible with the Pattern Hues cantrip.
  • With the release of the Analogous Patterns Spellbook, this spell can now be chosen at 1st circle.