Teleport: Difference between revisions
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{{Spell |
{{Spell |
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|name=Teleport |
|name=Teleport |
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⚫ | |||
|minprep=13 |
|minprep=13 |
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|castcap=101 |
|castcap=101 |
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⚫ | |||
|validtarget=Self |
|validtarget=Self |
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|guild=Moon Mage |
|guild=Moon Mage |
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<Location> |
<Location> |
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A blue moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking <Moon Mage>, who wasn't there before. |
A blue moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking <Moon Mage>, who wasn't there before. |
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|sig=No |
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|diff=advanced |
|diff=advanced |
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|source=standard |
|source=standard |
Revision as of 20:45, 8 March 2013
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Abbreviation: | TELEPORT | |
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Prerequisites: | Focus Moonbeam and either Partial Displacement or Whole Displacement | |
Signature: | No | |
Spell Slots: | 1 | |
Mana Type: | Unknown | |
Spell Type: | standard / utility | |
Difficulty: | advanced | |
Prep (min/max): | 13 / 101 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Self | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Teleport spell sends you to the location where you have previously focused a moonbeam. If you attempt to teleport to an unfocused moonbeam, the results are usually fatal. This is quite a difficult spell, but the more mana you use, the further away you can go and still teleport back to your moonbeam. | |
Effect: | Unknown | |
Example Messaging: | Katamba: You gesture. A shadow swiftly oozes into the room, deposits a very shaken <Moon Mage>, and just as swiftly departs. Yavash: A red moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking <Moon Mage>, who wasn't there before. Xibar: A blue moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking <Moon Mage>, who wasn't there before. | |
Devices/Tattoos: | Bowl-shaped inkpot with four tiny pillars protruding from its rim, Coal-black inkpot with a hammered iron lid, Crystal inkpot in the shape of the Great Tower, Dark inkpot painted with storm-battered ship, Filthy inkpot covered in matted cat fur, Fortified inkpot carved from quartz-flecked granite, Horrific inkpot painted with a pair of eyes, Ringed inkpot painted with pink and violet stripes, Sana'ati inkpot painted with a sleepy village, Sand-colored inkpot painted with a lush oasis, Splintered inkpot made from bog oak, Stone inkpot painted with the Theren Keep, Stout inkpot covered in sailcloth, Teeny inkpot inlaid with a swirled moonstone dragon, Unassuming inkpot painted with two crossing rivers, Wild inkpot wrapped in vines |
Notes
- There is no way to teleport another person using this spell.
- This spell leaves you stunned upon arrival. The resulting balance hit can cause you to fall over.
- Using a Katamba moonbeam results in a longer stun and you also arrive prone. Tezirites have a cantrip that improves their ability to teleport to a black moonbeam.
- The farther the teleport the longer the stun.
- Teleporting across the ocean also results in a longer stun than there would be for the same distance on the mainland.
- Teleporting onto a boat results in a very long stun, even if the distance is short.
- If you cast Teleport on a Moon that is not out, you will be disintegrated, unless you have the 100th circle ability which instead places you in the nearest conduit of the Astral Plane.
- Teleport can also be used to enter or leave the Astral Plane when directly cast on Grazhir shards.
- Using Teleport to enter or exit the astral plane, whether using the 100th circle ability or not, has less chance of a critical failure than using Moongate. Regardless of which spell you use, the chance for critical failure becomes negligible with enough skill.
- Teleport's disadvantage compared to Moongate when entering the astral plane is that it leaves you with no held mana.