Magical Devices skill: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
mNo edit summary
Line 16: Line 16:
|[[requires magical devices skill::100]]
|[[requires magical devices skill::100]]
|100% efficiency charging cambrinth.
|100% efficiency charging cambrinth.
|-
|[[requires magical devices skill::110]]
|Able to successfully focus on a cambrinth orb.
|-
|-
|[[requires magical devices skill::120]]
|[[requires magical devices skill::120]]

Revision as of 14:28, 28 April 2009

The Magical Devices skill, or MD, allows the user to manipulate items imbued with magical energy. The current common list includes runestones, wands, and cambrinth. Other devices may be found in the Magical Items category.

Training

  • 0-50 ranks - Runestones Would be ideal for these ranks, as they can be focused repeatedly to high gain.
  • 50+ ranks - Cambrinth will be your permanent trainer after 50 ranks. For best practices see the Cambrinth page.

Skill Feats

Rank Feat
80 Able to focus mana into runestones, increasing their effectiveness.
100 100% efficiency charging cambrinth.
110 Able to successfully focus on a cambrinth orb.
120 Able to charge cambrinth one-handed.
150 Able to utilize wands and rods.
180 Able to charge cambrinth worn, still requires one hand free.
200 Able to focus mana into rods and wands, increasing their effectiveness.

Guild Specific Uses

Cleric

  • Reduces interaction time with Osrel Meraud orb.
    • Allows the Cleric to place more spells into the OM orb.

Moon Mage

Warrior Mage