Runecrafting discipline: Difference between revisions

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Runecrafting (or [[Artificing]]) will be a discipline of the [[Enchanting skill]] after it is released.


Runecrafted enchantments require the use of both mana and arcana skill to use. Examples might include runes, [[cambrinth]], or any other devices that involves active participation and control on the part of the user. E.g a runecrafted flaming sword - user charges the sword with power, augmenting its effectiveness and duration.
Runecrafting will be a discipline of the [[Enchanting skill]] after the mech split.


Artificing will initially contain:
Runecrafted enchantments require the use of both mana and arcana skill to use. Examples might include runes, cambrinth, or any other devices that involves active participation and control on the part of the user. E.g a runecrafted flaming sword - user charges the sword with power, augmenting its effectiveness and duration.


*Ritual [[Foci]]
*[[Focus_(item)#Targeting Focus|TM Foci]]
*Potentially [[Focus_(item)#Sorcery Focus|Sorcery Foci]]

*Founts (reusable / many-use tools required to enchant all items)
*Runestones (limited-use magic items containing a single spell)

*Burins (enchanting tool)

*Sigil-harvesting tools

==Foci==
Discussed in detail in [[Focus (item)]].

==Founts==
==Runestones==
There will be at least 2 types of runes in the new system.
There will be at least 2 types of runes in the new system.


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:Complex Runes - items that when used prepare the spell stored at a user chosen prep. They have a power level that is depleted with each use by an amount equivalent to the chosen prep. If the user chosen prep is greater than the remained power level, the rune is depleted fully and the spell is not prepared. These can conceivably be made from any item hard and solid enough to contain the conductive strands, like an amulet.
:Complex Runes - items that when used prepare the spell stored at a user chosen prep. They have a power level that is depleted with each use by an amount equivalent to the chosen prep. If the user chosen prep is greater than the remained power level, the rune is depleted fully and the spell is not prepared. These can conceivably be made from any item hard and solid enough to contain the conductive strands, like an amulet.


The current type of rune, which blends adjusting power levels with discrete charges, will no longer exist.
The magic 2.0 type of rune, which blends adjusting power levels with discrete charges, will no longer exist.

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Revision as of 14:29, 7 January 2014

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Runecrafting (or Artificing) will be a discipline of the Enchanting skill after it is released.

Runecrafted enchantments require the use of both mana and arcana skill to use. Examples might include runes, cambrinth, or any other devices that involves active participation and control on the part of the user. E.g a runecrafted flaming sword - user charges the sword with power, augmenting its effectiveness and duration.

Artificing will initially contain:

  • Founts (reusable / many-use tools required to enchant all items)
  • Runestones (limited-use magic items containing a single spell)
  • Burins (enchanting tool)
  • Sigil-harvesting tools

Foci

Discussed in detail in Focus (item).

Founts

Runestones

There will be at least 2 types of runes in the new system.

Simple Runes - items that when used prepare the spell stored at a fixed prep. They have a discrete number of uses. These will most likely be the actual 'runestone' in game.
Complex Runes - items that when used prepare the spell stored at a user chosen prep. They have a power level that is depleted with each use by an amount equivalent to the chosen prep. If the user chosen prep is greater than the remained power level, the rune is depleted fully and the spell is not prepared. These can conceivably be made from any item hard and solid enough to contain the conductive strands, like an amulet.

The magic 2.0 type of rune, which blends adjusting power levels with discrete charges, will no longer exist.


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