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Compel: Difference between revisions
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Despawning is going away. Creatures who are successfully compelled will go away and will not come back, but they will still exist. This will have to work differently on players, to prevent abuse, but we're not prepared to discuss the PvP aspects right now. |
Despawning is going away. Creatures who are successfully compelled will go away and will not come back, but they will still exist. This will have to work differently on players, to prevent abuse, but we're not prepared to discuss the PvP aspects right now. |
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==Play.net Posts== |
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Revision as of 23:57, 8 February 2011
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Abbreviation: | Unknown | |
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Prerequisites: | Unknown | |
Signature: | No | |
Spell Slots: | Unknown | |
Mana Type: | Unknown | |
Spell Type: | Unknown / Unknown | |
Difficulty: | Unknown | |
Prep (min/max): | Unknown / Unknown | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Area of Effect | |
Duration (min/max): | Unknown minutes | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Advanced Debilitation. Makes players or creatures leave the room the Empath is in, and prevents them from returning via some means for a while. This will be most effective on creatures, but will still have some utility versus players. | |
Effect: | Unknown | |
Example Messaging: | Unknown | |
Devices/Tattoos: | Tiny platinum crown studded with molten-core diamonds |
Compel will be mind vs. willpower.
Compel will be, which is the spell which holds the former "shoo away" mechanic that used to reside in Innocence. Innocence is meant to completely prevent an Empath from being attacked by non-undead creatures so long as the Empath doesn't take aggressive actions, so it's not really possible to target it from what I am imagining. It's something that works on the Empath more than on some individual creature. Compel is what you want for crowd control.
Despawning is going away. Creatures who are successfully compelled will go away and will not come back, but they will still exist. This will have to work differently on players, to prevent abuse, but we're not prepared to discuss the PvP aspects right now.