Ripple (2.0): Difference between revisions
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Revision as of 04:13, 23 January 2013
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| Abbreviation: | N/A | |
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| Prerequisites: | Whole Displacement, 25th circle | |
| Signature: | No | |
| Spell Slots: | Unknown | |
| Mana Type: | Unknown | |
| Spell Type: | Unknown / Unknown | |
| Difficulty: | Unknown | |
| Prep (min/max): | 10 / 75 | |
| Skill Range (min/max): | Unknown / Unknown | |
| Valid Spell Target: | Critters, Objects | |
| Duration (min/max): | Unknown minutes | |
| Justice: | Unknown | |
| Corruption: | Unknown | |
| Description: | The Ripple spell will create an area of unstable teleportational energy that tends to wink creatures and items out of existance. Be warned that this is a very difficult spell to handle. | |
| Effect: | Unknown | |
| Example Messaging: | The air ripples and distorts briefly.
The air ripples as a wave of distortion shudders through the area. The distortion in the air fades away. | |
| Devices/Tattoos: | No devices or tattoos documented. | |
Policy Notes
Many GMs consider using Ripple to steamroll an invasion to be misuse of this spell. Caution should be taken in those situations.[1]
Notes
- Must be fully prepared when casting. This spell cannot be snap cast with any amount of skill.
- Destroys anything on the ground; do not use in areas or situations where item loss may be an issue (i.e. invasions).
- Angers Voidspawn summoned by rogue Moongates but will not make them disappear.