Weapon:Smooth diamondwood quarterstaff topped with a jagged ka'hurst lightning bolt

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smooth diamondwood quarterstaff topped with a jagged ka'hurst lightning bolt
Look: The pale wood has been expertly worked to display the clear, prismatic veins within. In contrast, the shadowy black metal fitted to the end of the weapon has a strikingly green sheen that manages to not reflect any light.
Type: Quarter Staff
Range: pole
Puncture: fair (5/28)
Slice: dismal (1/28)
Impact: severe (13/28)
Fire: no (0/28)
Cold: no (0/28)
Electric: no (0/28)
Force of Impact: soundly (8/17)
Balance: well (9/17)
Suitedness: decently (6/17)
Construction: highly protected (13/18)
Metal: Yes
Weight: 50 stones
Appraised Cost: Unknown
Properties:
  • This item has more than normal or unusual verbs.
  • This item is enchanted through the enchanting crafting system.
Enchantment: terrible (2/10) potency
central (10/10) complexity
abstract (2/11) precision
Minor (1/4) grade
Bonus to magnitude
Flare: Electric damage (storm-grey)
Dimensions: 19 length x 1 width x 1 height
Sources: Source is Aesthene's Close 452/End Loot


Verb Actions
FLIP First Person: You spin the diamondwood quarterstaff around your body in an impressive display of martial skill.
No messaging for second person.
Third Person: <Player> spins <his/her> diamondwood quarterstaff around <his/her> body in an impressive display of martial skill.
TAP First Person: You slam the butt of your diamondwood quarterstaff into the floor, the resounding thump lending an air of authority.
No messaging for second person.
Third Person: <Player> slams the butt of <his/her> diamondwood quarterstaff into the ground, the resounding thump lending an air of authority.
PUSH First Person: You push out the diamondwood quarterstaff before you and attempt to lean on it for support, but it slips under your weight! Flailing frantically, you barely manage to retain enough balance to keep yourself from kissing the floor.
No messaging for second person.
Third Person: <Player> starts to lean on <his/her> diamondwood quarterstaff for support, but the end slips out from under <him/her>. Flailing frantically, <he/she> stumbles a few paces before recovering and righting <himself/herself>.
TILT First Person: You spin a lazy figure-eight pattern in front of you with your diamondwood quarterstaff. Are you that bored?
No messaging for second person.
Third Person: <Player> spins <his/her> diamondwood quarterstaff in a lazy figure eight pattern before <him/her>. It must be a slow night.
RAISE First Person: You flatten the diamondwood quarterstaff along the length of your arm, pointing it threateningly and making the warning clear.
No messaging for second person.
Third Person: <Player> flattens <his/her> diamondwood quarterstaff along the length of <his/her> arm, pointing it threateningly and making the warning clear.
PUNCH First Person: You punch out with the diamondwood quarterstaff tightly gripped and thump it loudly into the floor, your eyes narrowing into a glare.
No messaging for second person.
Third Person: <Player> punches out with <his/her> diamondwood quarterstaff tightly gripped and thumps it loudly into the ground as <he/she> narrows <his/her> <Race> eyes into a glare.