Warrior Mage 3.0
A repository for changes to the Warrior Mage guild under DragonRealms 3.0.
While the Summoning skill is slated to be the guild-only skill, it currently only used by the Elemental Charge systems.
Manipulative Resolve has been replaced with Elemental Charge.
Aethereal Pathways consume Elemental Charge. Each pathway is aligned with an element, and those that match the current charge have their costs halved, and opposing ones have cost doubled.
Warrior Mages can ALIGN themselves to an element. When spells of that element are cast, Elemental Charge is gained, and if opposing elemental spells are cast, charge is lost.
SUMMON ADMITTANCE can be used to add Elemental Charge, and SUMMON IMPEDANCE can be used to reduce it.
Prior to roughly 500 ranks of Summoning, users will be tied to the typical element oppositions such as fire/water, air/earth. Afterward, warrior mages can freely pair.
Summoning familiars costs Elemental Charge and is considered to be aligned with Aether element. More powerful familiars cost more charge.
Barrage is not currently functioning.
TM and Scholarship are soft reqs.
Sorcery and Thievery are restricted skills.