Spidersworn

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The SpiderswornThe Spidersworn
Status: Alive
Race: Human
Type: alterer, shopowner

Services and Prices

Services

Service Platinum
Kronars
Platinum
Lirums
Platinum
Dokoras
rare material addition 50 40 35
wildlace 150 120 110
color-changing wildlace: muted 155 125 110
color-changing wildlace: bright 160 130 115
color-changing wildlace: vibrant 170 135 125
color-changing wildlace: radiant 650 520 470
color-changing wildlace: add custom color 25 20 20
color-changing wildlace: customize messaging 50 40 35
wildlace: Andriane scarf/cloak 200 160 145
living spider cloak 250 200 180
cloak clasp 25 20 20
biomechanical tarantula 100 80 70
pet spider: appearance 200 160 145
pet spider: add/edit trick 300 240 215
exoskeletal item 300 240 215
fang-touching metal (per stone) 20 16 14
fang-quenching metal (per stone) 40 30 30

Rare Material Provisions

The Spidersworn often have a supply of various spider-sourced materials sold in their shops, Accents for the Arachnophile and Crafts of the Spider. But they charge a substantial markup for the convenience.

All prices are per square yard (fabric), gem, or stone (metal and wood).

Material Platinum
Kronars
Platinum
Lirums
Platinum
Dokoras
negerith 65 50 45
Velakan pearl: murky grey 15 12 11
Velakan pearl: dull pewter 30 25 20
Velakan pearl: silvery 45 35 30
Velakan pearl: reflective blue 65 50 45
Velakan pearl: green 75 60 55
Velakan pearl: dun yellow 95 75 70
Velakan pearl: golden 115 90 85
Velakan pearl: bright white 125 100 90
venacryst 250 200 180
brinefang 20 16 14
widowglass 50 40 35
araneium 65 50 45
cobwood 5 4 4

Rules

The Spidersworn do not allow Necromancers to join their list, as their presence is toxic to the elder wildling spider that works with them.

Color-Changing Wildlace

All wildlace rules apply except that this variation has been enchanted to change color on command.



Items with chromatic enchantments can only be altered by live merchants. (They are not compatible with the scroll system.)

Merchants who work on the underlying item may be willing and able to alter items that have this enchantment. However, only a merchant who specializes in this enchantment can add custom colors, change the messaging, or add the enchantment to an item that does not already have it.

Current merchants that will work on or add this to items include:

Compatibility

This script is compatible with nearly any unscripted, unenchanted item, as long as it makes sense for the material (no color-changing sungold or moonsilver).

It’s also compatible with cambrinth, provided that your design doesn’t imply that the cambrinth is changing colors.

Customization Options

Tap/Look

You can include the color token in the item’s adjective, tap, and/or look.

If using the color as the adjective, it must be the entire adjective, as some colors take up the entire 15 characters. If you have any custom colors that are longer than 15 characters, then the color cannot be used as the adjective.

If your design requires a/an before the name of the color, the script can automatically change the indefinite article to match the current color.

The color counts toward the character limits of the tap (80) and look (500). So make sure you’re within those limits even when the longest color is active. (The longest default color is 15 characters, but custom colors can be longer.)

The color token cannot be capitalized.

If the entire item does not change colors, you can specify the part that does. For example, you could have the “buttons on” your shirt change colors. If specifying a custom component, you will generally need to end with a preposition, because the default messaging is formatted as “the [component] your [item].”

You can also use the item’s previous color in the appear or examine. This allows dual-color items, but there is no way to choose these colors independently. You’ll always see the last two colors that were rubbed or turned. Also, there is no dynamic article support for the old color, so if you are writing a design that uses it, write it in a way that does not need a/an before the color.

Messaging

You can customize the messaging that is displayed when you RUB or TURN your item to change its color. Custom messaging should be primarily chromatic in nature, although the item can briefly emit light.

This messaging cannot exceed 300 characters.

In the messaging, you can reference:

  • the old color
  • the new color
  • the item’s adjective
  • the item’s noun
  • the item’s appear
  • the component that changes colors (if it’s something other than the entire item)
  • your name and pronouns (for the messaging shown to other players)
Custom Colors

The number of custom colors that you can add depends on the tier of your item, which you can check by studying.

Tier Venue Max Custom Colors
muted 24/7 shops and treasure drops 0
bright merchant and feeder 4 5
vibrant Hollow Eve and quest incidentals 7
radiant quest end prizes 15

It is best to avoid choosing custom colors that are in the list of default colors.

Living Spider Cloaks

General Rules

Short Name
  • A [color] spidersilk cloak: Only the color can be altered, and it must be 15 characters or shorter (including spaces).
  • The adjective (spidersilk) and noun (cloak) cannot be changed.
Two Taps

Essentially, instead of a traditional tap and look, you get two taps. The cloak will switch to one of these taps when you interact with it in certain ways. (The spiders within the cloak may also switch to one of these taps on their own.) As with all items, each tap must be 80 characters or less and must adhere to our general alteration guidelines.

  • Each tap must be consistent with the base color you chose for the short name. (So if you have a sanguine spidersilk cloak, each tap must be a variation of a sanguine spidersilk cloak, though you can tweak the order of this wording if desired (for example, "a cloak of sanguine spidersilk".)
  • Because the cloak is created by the spiders, the primary material must be spidersilk. But they can add other materials to the cloak.
  • The clasp can be mentioned in the tap, but it needs to match the actual clasp attached to the cloak. (See below for clasp rules.)
  • The actual spiders that live in the cloak can be mentioned in either tap, but they must be tiny spiders (not a specific species of spider).
Look and Read

Due to how this item works, the look and the read cannot be altered.

Clasp
  • A [metal] spider-shaped clasp: The metal must be 15 characters or shorter, and if it is a rare material, you must provide it.
  • The adjective (spider-shaped) and noun (clasp) cannot be changed.
  • The tap, look, and read can be altered if desired, but they must be consistent with its being a [metal] spider-shaped clasp. All other alteration rules apply.
Example
  • a haematic spidersilk cloak
  • tap 1: a stately cloak of shadowy haematic spidersilk scattered with tiny spiders
  • tap 2: a cobweb-draped cloak of haematic spidersilk encased in opalescent webbing
  • clasp: a diacan spider-shaped clasp

Biomechanical Tarantulas

Nouns/Species

You may change the noun, but it must remain a spider of some kind. Valid options include any Elanthian species of spider as well as real-world types, provided they do not reference real-world locations. Fictitious Elanthian species include:

Elanthia has a wide variety of spider fauna. Below are some examples based on real-world items that have been seen as creatures or items:

  • antmimic spider
  • armed spider or wandering spider
  • arrowhead spider
  • barn spider (orbweaver)
  • birdcatcher spider
  • black widow
  • brown recluse or violin spider
  • brown widow
  • cave spider
  • cellar spider
  • cobweb spider
  • fishing spider
  • flower spider (a type of crab spider)
  • funnel-web spider
  • goliath birdeater
  • grass spider
  • house spider
  • huntsman spider
  • jumping spider
  • lynx spider
  • ogre-faced spider
  • orbweaver
  • parson spider
  • peacock spider (a type of jumping spider)
  • redknee tarantula
  • sand spider (the source of khiynit and Velakan pearls)
  • spitting spider
  • wolf spider
  • woodlouse hunter
  • writing spider (Argiope)

Spiderling (a baby spider) is an acceptable noun.

“Arachnid” is not a valid noun choice, as that is a large class that includes many animals that are not spiders (for example, scorpions, mites, and harvestmen).

Biomechanical tarantulas cannot be altered into “daddy longlegs,” as that term most commonly refers to harvestmen, which are arachnids but are not spiders. (The actual spider that some people call “daddy longlegs” is a cellar spider.)

Biomechanical tarantulas cannot be altered into “camel spiders” or “sun spiders”, as despite their names, they are not actually spiders.

Slang or cutesy descriptions like “land octopus” or “facehugger” are not valid as nouns, in taps, or in looks.

Materials

The body of the spider must remain a metal. It can be embellished with other materials. As always, you must provide any rare material you wish to add.

The legs must remain hard enough to dig into flesh, and any materials you add to the legs or feet must not hinder their ability to do so (e.g., no shoes).

Other Design Considerations

The tap does not have to retain the word “biomechanical.” However, the tap must clearly indicate that the spider is not a real, living animal. An easy way to achieve this is to describe a material in the tap, such as a metal or gem.

The merchant handling your alteration is the final arbiter on whether a noun or design is acceptable.

Exoskeletal Items

Jewelry

What can be customized: the short (including the noun), the full tap, look, and read.

The design must be something spidery. (You can change the species of spider.)

Noun changes may be allowed (at the merchant’s discretion) as long as:

  1. the two nouns are roughly synonymous
  2. the desired noun would be worn in the same slot as the original noun
  3. the desired noun is available in a 24/7 shop
  4. the desired noun doesn’t clash with existing verbs and messaging

Gear

What can be customized: the short ID (excluding the noun), the full tap, and the look.

The design must be something spidery. (You can change the species of spider.)

The noun and template cannot be changed. (Nouns are hard-coded into how the items are summoned.)

Adjective changes may be allowed so long as they don’t imply a change of template.

The word “exoskeletal” must remain in the tap.

Traditionally, the color is “deep ebony,” but other colors are possible if they match the new look.

These items are made of spiders, so the base material cannot be changed. But you can embellish it with other materials. (You must provide adequate amounts of any rare materials you want to add.)

Fang-quenching

This process can enhance any compatible metal. It cannot used on metals that emit light, absorb all light, are incapable of reflecting anything, or have other light-related special effects, such as goldfyre, hiromin, moonsilver, starshine, truegold, araneium, aldamdin, dawnfire steel, gweldgold, or widowglass.

Other Information

A group of Humans with rumored connections to the strange creatures known as wildling spiders.

During Hollow Eve, the Spidersworn have been known to bring an elder wildling spider to the festival to spin custom wildlace creations. In 439, they began altering living spider cloaks. In 450, they began altering biomechanical tarantulas, exoskeletal weapons, and.

They also own the shops Accents for the Arachnophile and Crafts of the Spider.

Appearance

several robed Humans:
A trio, each person wears elaborate robes draped in swathes of colorful wildlace. Three false eyes are arranged on their foreheads, that -- combined with their own whiteless eyes -- lend them an inscrutable gaze. Most remarkable about them, however, is the fact that they seem to move completely in unison, even when making the slightest adjustments to their posture or footing.

Sath'ash, an elder wildling spider:
With an impressive legspan of approximately three feet, the spider's body is a kaleidoscope of colors and patterns that continuously shift as she consumes nearby mana. Her eight tenebrous eyes are arranged in a ring.


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