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  • ...are damage dealing abilities that partially or wholly ignore at least one defense skill. There are several specific types of such abilities:
    9 members (0 subcategories, 0 files) - 11:41, 15 August 2021

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  • ...=[[ability skill is::augmentation]]{{Cat|Augmentation abilities,Beneficial abilities}} ...[ability skill is::debilitation]]{{Cat|Debilitation abilities,Debilitating abilities}}
    1 KB (131 words) - 17:22, 27 October 2016
  • | instinct=[[ability type is::instinct]]{{Cat|Instinct abilities}} | shield ignoring=[[ability type is::shield ignoring]]{{Cat|Defense ignoring abilities}}
    2 KB (250 words) - 20:42, 20 January 2023
  • #REDIRECT [[:Category:Defense ignoring abilities]]
    0 members (0 subcategories, 0 files) - 14:49, 2 August 2016
  • #REDIRECT [[:Category:Defense ignoring abilities]]
    0 members (0 subcategories, 0 files) - 14:10, 2 August 2016
  • #REDIRECT [[:Category:Defense ignoring abilities]]
    50 bytes (5 words) - 14:49, 2 August 2016
  • #REDIRECT [[:Category:Defense ignoring abilities]]
    50 bytes (5 words) - 14:50, 2 August 2016
  • ...are damage dealing abilities that partially or wholly ignore at least one defense skill. There are several specific types of such abilities:
    9 members (0 subcategories, 0 files) - 11:41, 15 August 2021
  • |type=targeted, shield ignoring, armor ignoring * Can be upgraded to include a [[:Category:Heavy offensive abilities|heavy offensive]] effect with the [[Time of the Red Spiral]] metaspell that
    1 KB (217 words) - 20:20, 6 May 2021
  • ...erkill mechanics coming into play. This will change once I've finished the defense rewrite. The vast majority of critters only use 1 defense (evasion) and would insta-die at-circle without a different approach. It wa
    3 KB (496 words) - 21:55, 11 May 2014
  • |type=khri,shield ignoring, armor ignoring * See also [[DFA|Defense Ignoring Abilities]] (DFA).
    1 KB (196 words) - 09:37, 18 February 2021
  • |type=targeted, shield ignoring * See also [[DFA|Defense Ignoring Abilities]] (DFA).
    1 KB (173 words) - 22:15, 8 August 2023
  • |type=targeted, pulse damage, area of effect, shield ignoring, armor ignoring * Can be upgraded to include a [[:Category:Heavy offensive abilities|heavy offensive]] effect with the [[Time of the Red Spiral]] metaspell that
    2 KB (342 words) - 20:49, 6 May 2021
  • |effect=Shield-ignoring single target. |type=targeted, shield ignoring
    2 KB (331 words) - 21:05, 6 May 2021
  • * See also [[DFA|Defense Ignoring Abilities]] (DFA).
    1 KB (165 words) - 22:13, 8 August 2023
  • *A successful blindside uses [[:Category:Defense ignoring abilities|Shield ignoring]] mechanics (Often called 'Death from above', or DFA) which gives the targe {{Cat|Thief abilities,Defense ignoring abilities}}
    4 KB (670 words) - 13:11, 7 September 2023
  • * See also [[DFA|Defense Ignoring Abilities]] (DFA).
    1 KB (230 words) - 01:25, 11 August 2023
  • * It is not [[:Category:Defense ignoring abilities|DFA]] or armor-ignoring.<ref>Per [[Armifer]], via the Official [[Discord]] ([https://discord.com/ch
    4 KB (570 words) - 00:39, 10 August 2023
  • ...a cleric could follow a path rather than having all clerics have the same abilities." Vaerik says, "If i can keep defense/offense communes up round-the-clock, with nothing more than pray aldauth to
    29 KB (5,071 words) - 20:22, 1 May 2014
  • ...balances the roar. Roar would be very niche even without hard timer, and abilities such as HULP have no such cooldown. ...0 Charisma to 150 Charisma results in a 10% increase to the utilization of abilities such as Screams and Playact. Meanwhile, going from 10 Charisma to 100 Char
    28 KB (4,411 words) - 16:30, 21 February 2023
  • ...the scheme of things? For me, I'd rather have new enchantes and kick[***] abilities before being able to change my voice.."<br /> Dartenian says, "I'm firmly of the opinion that ignoring ANY stat should come at a cost."<br />
    27 KB (4,703 words) - 21:37, 11 May 2014
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