Post:Posts from Plat - 7/5/2010 - 00:35:24

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Posts from Plat · on 7/5/2010 12:35:24 AM 4460
Okay, to help answer some questions that people will have and have been answered, I'm coping over some stuff from Plat. Most is answers given by Gms(well Kodius)

Player: Will stone carving just use mech lore for the time being, or are you actually introducing the engineering skill when you put this in?
GM:For now it will use Mech Lore. The Mech split is waiting until we have one method to learn each master skill ready to go.

Furniture carving is on hold for a bit until the deeding system is finished. I didn't want to release both the crafting system and something that touched houses at the same time :P That is recipe for disaster haha!

The stone materials (blocks, slabs, etc) are intended to be used as ingredients for furniture. Like the raw stone boulders, they are quite heavy. This is why you can carve things on the ground, and assemble them out of hand.

When an ingredient says <pebble> it requires that size or larger. So you could use a small rock to make something requiring a pebble. We can probably add something to the instructions to make this more descriptive.

The stone weapon stats are heavily influenced by the quality of the work and the type of stone used. Don't forget they are stone, and stone won't generally be as good as forged goods.

I hope that clears some things up. Oh, and most of the carved items will appear a bit "simple". This is intended as the Artistry discipline will be responsible for adding further embellishment. An example would be taking "a granite war club" and turning it into "a polished war club engraved with the barbarian guild crest", or "an engraved war club adorned with two rows of square-cut emeralds", etc.

GM:We are putting the finishing touches on a mining system, but it still needs some messaging and to pass through QC. Once that is complete it will become much easier to train without breaking the bank. I would also like to adjust the shop to sell cheaper stone all around that folks can use to burn through training with.

GM:Yeah, you are on the right track. 5 Skills, 3 Disciplines under each skill for a total of 15 Disciplines.

Each Discipline will have ~30 techniques when finished.

900 skill gives 12 technique picks in a SKILL to be spent on any disciplines' techniques.

A Career gives up to an additional 12 in a specific Discipline, a Hobby 6 and the Guild Perk is 3 distributed as advocates see fit.

So a Barbarian with 900 skill and a Career in Weaponsmithing would have 12 picks in Weaponsmithing, 3 bonus Guild perk picks in Weaponsmithing, and 12 picks to be spent on any Discipline in the Forging skill. This yields a possible 27 out of 30 if they ignore Armorsmithing and Blacksmithing entirely.

Those look like all the factors which determine how well you make an item, at least with stone carving.

We are still working out where Woodworking, Bonecrafting, and Metalworking end up. Bone may go with stone in Carving, and Metal with Wood in Shaping, but we're not making any final decisions until those systems are farther along. I think the thief per picks are in Carving, so we'd naturally change those if we went down this route. It isn't as big a deal right now as you can still unlearn techniques.

I hope that clears things up for you!

GM:We'll have more information about enchanting after the Con. It is really cool, just not my place to divulge

This message was originally posted in Lore (5) \ General Discussions - Lore (3), by GRANT347 on the play.net forums.