| Starting now, all newbies will be created wearing a divine charm.|
These charms are special devices for new characters that allow them to "cheat" the game a little during the first few circles. These powers gradually go away as the character gains ranks in their highest skill, finally stopping altogether at 50 ranks in their highest skill.
Emphasis: Divine charms do not care about your circle or your accumulative ranks, only the highest single skill that you have. In addition to this natural limitation, there is one, perhaps obvious point: divine charms do not work for Necromancers. Hard mode, suffer.
Divine charms have the following powers:
TELEPORT TO START ROOM:
Before 25 ranks, the user can teleport to where they started the game instantly, as many times as they wish.
TELEPORT TO GUILDEADER:
Before 25 ranks, the user can teleport to their starting city's guildleader* instantly, as many times as they wish.
- Thieves, since they have Extra Fun in this department, are instead sent to the nearby area.
Before 37 ranks, the user can DEPART for free, regardless of favors. This is active as long as the charm is worn.
Before 50 ranks, the user can activate a powerful (but not capped) version of Ease Burden as many times as they wish.
Before 50 ranks, the user can activate a full-body wound and scar healing every (3 + highest skill) minutes.
This is live everywhere.