Post:New Alchemy System Live! - 07/21/2013 - 01:31

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New Alchemy System Live! · on 07/21/2013 01:31 AM CDT 1536
Hello folks. The new Alchemy system is live. A few things...

Please read all the pages in Chapter 1 of the remedies instruction booklet. It should help clarify many aspects of the new system.

Old herbs will continue to function. Old shops will continue to sell old herbs until I work out the conversion process and critters may drop old herbs for a few days. Yes, this will be confusing for the next week or so.

Drying/crushing old herbs will continue to teach mech lore. Preparing new herbs will teach alchemy. You can tell if something is new/old by appraising it carefully. All new herbs are plants and will show plant like properties.

We have Alchemy Societies in Haven and Crossing. More to come I hope.

Pyramids, Mortars and Pestle will auto-convert. They are also sold at the crafting halls. Bowls, Pots and Cauldrons have not auto converted yet as some of them are used with Divination and I didn't want to break anything without doing more research. We'll get them converted in the coming days.

Cambrinth pyramids will be Tier 5 tools. Festival/altered pyramids will be Tier 4. Storebought is Tier 3. Pyramids and mortars and bowls now have an internal limit to how many items can be placed inside.

This message was originally posted in Lore \ Alchemy Skill, by DR-KODIUS on the play.net forums.