Post:New Alchemy System Live! - 07/21/2013 - 01:31
|New Alchemy System Live! · on 07/21/2013 01:31 AM CDT||1536|
| Hello folks. The new Alchemy system is live. A few things...
Please read all the pages in Chapter 1 of the remedies instruction booklet. It should help clarify many aspects of the new system.
Old herbs will continue to function. Old shops will continue to sell old herbs until I work out the conversion process and critters may drop old herbs for a few days. Yes, this will be confusing for the next week or so.
Drying/crushing old herbs will continue to teach mech lore. Preparing new herbs will teach alchemy. You can tell if something is new/old by appraising it carefully. All new herbs are plants and will show plant like properties.
We have Alchemy Societies in Haven and Crossing. More to come I hope.
Pyramids, Mortars and Pestle will auto-convert. They are also sold at the crafting halls. Bowls, Pots and Cauldrons have not auto converted yet as some of them are used with Divination and I didn't want to break anything without doing more research. We'll get them converted in the coming days.
Cambrinth pyramids will be Tier 5 tools. Festival/altered pyramids will be Tier 4. Storebought is Tier 3. Pyramids and mortars and bowls now have an internal limit to how many items can be placed inside.
|This message was originally posted in Lore \ Alchemy Skill, by DR-KODIUS on the play.net forums.|