Post:Glass Construct Feedback - 06/20/2012 - 12:03
|Re: Glass Construct Feedback · on 06/20/2012 12:03 PM CDT||760|
| >>I'm more than a little surprised that these things are allowed to have their potency governed by Thanatology in the first place, instead of just using Targeted Magic. I realize we haven't arrived at 3.0 yet, but what happened to the "TM determines summoning power. Period." thing?
TM controls summoned pets because TM is the skill the best represents how accurate you are trying to bash something with a controlled creature. And these creatures in turn teach you TM while they bash on things.
The glass constructs are not controlled creatures. They aren't even pets. Thanatology is the skill that best represents the Necromancer's raw ability to create "life", but after that initial moment of creation the construct has no further interaction with the necromancer, aside from possibly crushing the tattered remnants of life from his body.
Given that, I am willing to review the formula in place. It's possible I was too generous (particularly at high skill levels) with the speed at which they scale.
>>Is this properly thwarted by the Blood Staunching spell?
Blood staunching stops regular bleeding. It does not stop a supernatural attack that is forcibly ripping the blood from your wounds.
|This message was originally posted in The Necromancers \ Abilities - Necromancers, by DR-RAESH on the play.net forums.|