Post:Fun-Day Fridays - 108 - Inventory Table - 09/04/2026 - 08:31

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Fun-Day Fridays - 108 - Inventory Table · on 09/04/2026 08:31 2215
This is the fourth phase of a series of QoL updates I am making to inventory management. This release adds a new toggle (TOGGLE TABLEINV) that will change the INVENTORY LIST output to a table format. This won’t be pretty when viewed in the game window, as the table is wider than most windows can accommodate without wrapping. Instead, it’s designed as a temporary toggle for exporting your inventory to a spreadsheet. (You can use a text editor to replace the | character with tabs.)

The table output displays the following information:

  • item type
  • short name (article,adjective,noun)
  • tap
  • wear slot
  • current location in your inventory (worn, held, etc.)
  • weight: requires 500 ranks in Appraisal
  • value in Kronars: requires 1,000 ranks in Appraisal

If you enable the BriefInv toggle, you will see the short names of containers for nested items. Otherwise, you will see the full container taps.

Item types include: melee weapon, thrown weapon, stacking weapon, brawling weapon, ranged weapon, container (includes pocketed clothing), magic, consumable, creature, ammunition, shield, armor, book, key, substance, edible, gem, pet, and other.

Note: These types are intentionally broader than the categories available when searching your inventory. Searches use additional item properties and special-case logic to classify items more precisely. Applying that same logic to every item in the table would make an already resource-intensive command prohibitively expensive to process.

A huge thanks to Zadraes for guidance on implementation and to Paklin for the quick QC.

GM Cordulia

This message was originally posted in Discussions with DragonRealms Staff and Players / Game Master and Official Announcements, by DR-CORDULIA on the play.net forums.