Post:Fun-Day Fridays - 108 - Inventory Table - 09/04/2026 - 08:31
| Fun-Day Fridays - 108 - Inventory Table · on 09/04/2026 08:31 | 2215 |
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| This is the fourth phase of a series of QoL updates I am making to inventory management. This release adds a new toggle (TOGGLE TABLEINV) that will change the INVENTORY LIST output to a table format. This won’t be pretty when viewed in the game window, as the table is wider than most windows can accommodate without wrapping. Instead, it’s designed as a temporary toggle for exporting your inventory to a spreadsheet. (You can use a text editor to replace the | character with tabs.)
The table output displays the following information:
If you enable the BriefInv toggle, you will see the short names of containers for nested items. Otherwise, you will see the full container taps. Item types include: melee weapon, thrown weapon, stacking weapon, brawling weapon, ranged weapon, container (includes pocketed clothing), magic, consumable, creature, ammunition, shield, armor, book, key, substance, edible, gem, pet, and other. Note: These types are intentionally broader than the categories available when searching your inventory. Searches use additional item properties and special-case logic to classify items more precisely. Applying that same logic to every item in the table would make an already resource-intensive command prohibitively expensive to process. A huge thanks to Zadraes for guidance on implementation and to Paklin for the quick QC. GM Cordulia | |
| This message was originally posted in Discussions with DragonRealms Staff and Players / Game Master and Official Announcements, by DR-CORDULIA on the play.net forums. | |