Post:Enchanting and other crafting skills - 03/01/2014 - 10:13
Re: enchanting and other crafting skills · on 03/01/2014 10:13 AM CST | 1521 |
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Non-crafted weapons and armor will be treated as follows:
NMU enchanting will require Arcana skill ranks and be less efficient. Don't believe there won't ever be some repercussions for learning too much about it as a Barbarian. Base items equivalent to steel will be for sale in the Enchanting Hall so you won't NEED another player to make stuff for Work Orders.
There will also be some extremely rare metals that when added in small quantities, provide a boost to the enchantability. You'd have to experiment to find just how much "space" you need to fit the enchantments you want.
I do have plans for a "solo path" in the system. For example, an Ethereal Furnace can be set to produce to an orb, rod, or ring. Push it with the raw material in your hand, and get an 80-quality finished product out. Not as good as having someone make the orb, rod or ring for you. But it lets you sell reasonably good product solo. | |
This message was originally posted in Lore \ Enchanting Skill, by DR-KODIUS on the play.net forums. |