Post:Blood Magic Messaging Updates - 12/05/2017 - 14:13

From Elanthipedia
Jump to navigation Jump to search
Blood Magic Messaging Updates · on 12/05/2017 02:13 PM CST 1510
Two Blood Magic spells have had messaging updates:

Heighten Pain:

1) The spell no longer persistently messages, messages the room upon ending, or messages the room upon hit. It does still message the room on cast, and is still illegal to use.

2) All still existing messaging has been changed.

3) Ask text has been changed.

The idea here started with the idea to increase the appeal of the spell a bit by removing the overt nature of the spell. Once we decided that, I went for changing the aesthetics to a more literal, invisible curse of the blood rather than an aura of external energy.

The ask text was also elaborated upon a bit to quickly introduce a few concepts of Blood Magic and also explain away why it works on anything, not just things with blood.

Consume Flesh:

1) Messaging has been changed.

2) Ask text has been changed.


The idea here is to make it sound a bit more violent and emphasize more the "physics" of what's going on. The magic and ritual are activating the Necromancer's (twisted) transference link, so once the light show is over it should look more like an Empathic healing in reverse than a spell.

The ask text was elaborated upon to explain the "physics" a bit and to add a little snark, but more or less remains the same.

Note,Devour has not been updated with the same new messaging yet. I will edit that spell's messaging after the revised version goes live.

These changes are live everywhere.

-Armifer

This message was originally posted in Discussions with DragonRealms Staff and Players - Game Master and Official Announcements, by DR-ARMIFER on the play.net forums.