Just to chime in.
The arrows are super super random. There's a couple of checks involved. An evasion check, which is generally set moderately low (Subject to change when a room full of Erixx's are killing my poor Elpalzi, you monster) and then... well, a whole lot of random. Such as, how many times are you getting hit, what body part? OH GOD POISON(arrows don't have to be, Elpalzi are just annoying that way), and probably other things like, sun alignment and "did this character tithe properly". So, the chance for instant death isn't really something that can be tweaked, because it in itself is COMPLETELY random.
For example, I am often really surprised at WHO the arrows hit and don't hit -- sometimes I don't understand it when someone dies, because the evasion check, which is kept very moderate, shouldn't cause them to die. And yet... there they are. Dead.
I get that it can be frustrating, but there are ways to avoid it. Not clumping up (usually, and not taunting the enemy will generally benefit you from not experiencing too many arrow volleys.
I'm going to tweak it a bit next invasion I run, and see if I can get it to seem a little more friendly for you guys, but like I said -- random. So no promises on how the RNG as it were will behave.
|