Barbarian Guildhall (Mer'Kresh)
Entryway
[Globe Arena, Entryway]
A stone relief of a young barbarian dressed in fur-lined leather straddles the door. Several raging polar bears circle the young lad, their snarls etched with meticulous care. Behind, a tremendous fortress rises from a snowy plain and blocks some of the mountains that line the horizon.
You also see some wooden stairs.
Obvious exits: northeast, east, southeast.
Barbarian's Hall
[Globe Arena, Barbarian's Hall]
Two large basalt statues lean forward from the wall, flanking a simple oak podium. Both of the stone forms are identical, and each statue's face is curled in a cross between a snarl and a grin that bears rows of flat, square teeth. Nestled on the wall between the two is a portrait of a young barbarian holding a gleaming broadsword aloft in triumph.
You also see the Guildleader Tusfaov and an elegant marble stand with a tome of names on it.
Obvious exits: southeast, south, southwest.
Side Hall
[Globe Arena, Side Hall]
Textured stone lines the walls between the massive columns supporting the roof. A fresco of a straining barbarian, struggling to drag a giant-sized catapult across the burning sands of a desert, stretches across the wall. On one side of the barbarian, a horde of jeering Gorbesh soldiers screams. On the other side, a small group of wounded warriors cluster, pinned down by Gorbesh arrows while they await the heroic barbarian's salvation.
You also see a silk banner detailing abilities from the Path of the Flame, a steel placard detailing abilities from the Path of the Predator and a bone sign detailing abilities from the Path of the Horde.
Obvious exits: southwest, west, northwest.
----------------------------------------------------------------------- -== Abilities from the Path of the Flame ==- Training Sessions can be checked using your meditate flame ability. Pre-reqs are how many other abilities from that Path you must know before learning each ability. Berserks: Famine Sessions: 2 Pre-Reqs: 1 Cyclone Sessions: 2 Pre-Reqs: 3 Tsunami Sessions: 2 Pre-Reqs: 6 Forms: Buffalo Sessions: 1 Pre-Reqs: 0 Monkey Sessions: 2 Pre-Reqs: 2 Bear Sessions: 2 Pre-Reqs: 5 Turtle Sessions: 2 Pre-Reqs: 7 Swan Sessions: 2 Pre-Reqs: 4 Roars: Screech of Madne Sessions: 1 Pre-Reqs: 3 Mage Lash Sessions: 2 Pre-Reqs: 6 Mana Torment Sessions: 2 Pre-Reqs: 8 Death's Shriek Sessions: 2 Pre-Reqs: 7 Meditations: Flame Sessions: 0 Pre-Reqs: 0 Power Sessions: 1 Pre-Reqs: 1 Contemplation Sessions: 1 Pre-Reqs: 2 Dispel Sessions: 2 Pre-Reqs: 3 Serenity Sessions: 2 Pre-Reqs: 6 Masteries: Powermonger Sessions: 4 Pre-Reqs: 9 Yogi Sessions: 4 Pre-Reqs: 9 Templar Sessions: 1 Pre-Reqs: 9 -----------------------------------------------------------------------
----------------------------------------------------------------------- -== Abilities from the Path of the Predator ==- Training Sessions can be checked using your meditate flame ability. Pre-reqs are how many other abilities from that Path you must know before learning each ability. Berserks: Tornado Sessions: 2 Pre-Reqs: 1 Flashflood Sessions: 2 Pre-Reqs: 3 Landslide Sessions: 2 Pre-Reqs: 1 Forms: Piranha Sessions: 2 Pre-Reqs: 4 Eagle Sessions: 2 Pre-Reqs: 1 Owl Sessions: 1 Pre-Reqs: 5 Wolverine Sessions: 1 Pre-Reqs: 3 Panther Sessions: 1 Pre-Reqs: 6 Roars: Everild's Rage Sessions: 2 Pre-Reqs: 0 Kuniyo's Strike Sessions: 3 Pre-Reqs: 4 Slash the Shadow Sessions: 3 Pre-Reqs: 7 Meditations: Bastion Sessions: 2 Pre-Reqs: 4 Seek Sessions: 1 Pre-Reqs: 0 Staunch Sessions: 2 Pre-Reqs: 5 Prediction Sessions: 3 Pre-Reqs: 5 Masteries: Duelist Sessions: 4 Pre-Reqs: 8 Tribalist Sessions: 4 Pre-Reqs: 8 -----------------------------------------------------------------------
----------------------------------------------------------------------- -== Abilities from the Path of the Horde ==- Training Sessions can be checked using your meditate flame ability. Pre-reqs are how many other abilities from that Path you must know before learning each ability. Berserks: Avalanche Sessions: 1 Pre-Reqs: 0 Wildfire Sessions: 2 Pre-Reqs: 3 Earthquake Sessions: 2 Pre-Reqs: 6 Volcano Sessions: 3 Pre-Reqs: 6 Forms: Dragon Sessions: 2 Pre-Reqs: 1 Python Sessions: 1 Pre-Reqs: 2 Badger Sessions: 2 Pre-Reqs: 7 Toad Sessions: 2 Pre-Reqs: 5 Roars: Anger the Earth Sessions: 1 Pre-Reqs: 0 Death's Embrace Sessions: 1 Pre-Reqs: 1 Serpent's Hiss Sessions: 2 Pre-Reqs: 5 Wail of Torment Sessions: 2 Pre-Reqs: 7 Meditations: Unyielding Sessions: 1 Pre-Reqs: 2 Tenacity Sessions: 2 Pre-Reqs: 2 Focus Sessions: 1 Pre-Reqs: 1 Masteries: Titan Sessions: 4 Pre-Reqs: 8 Strategos Sessions: 4 Pre-Reqs: 8 -----------------------------------------------------------------------
The Pit
[Globe Arena, The Pit]
Four large statues bear the weight of the domed ceiling upon their shoulders, each at the corner of an area cleared of obstructions. A thick length of rope encircles the area, affixed tightly to the floor to cordon off a sparring section, and to mark a boundary for contests of skill. Clearly known as "The Pit" for esoteric reasons, there is actually nothing here that resembles a pit or sunken area.
You also see a bright red sign.
Obvious exits: north, east, south, west.
A bright red sign reads: I realize you all must fight, and fight you shall, for the honor of our Guild! Let it be known that the city government will not pardon you if you wound or kill your sparring partners! Obey the laws of Mer'Kresh, and fight for her glory -- not against!
South Hall
[Globe Arena, South Hall]
Along the southern wall, a remarkable frieze depicts an exploding volcano flinging blazing orbs into the bay. Several boats are lashed together in the water, just out of reach of most of the fiery lava chunks, and a wall of stoic-looking barbarians, with weapons drawn, deflect those few projectiles that threaten the vessels. Clearly, some liberties were taken by the sculptor.
You also see a sturdy cypress door.
Obvious exits: north, northeast, northwest.
Courtyard
[Globe Arena, Courtyard]
White sand embedded with chunks of black volcanic rock covers the ground like soot-streaked snow. Raised beds of esturi fruit bound one side of the courtyard, and figs grow in the bed opposite. An obsidian fountain sits in the center of the area erupting not with a geyser of water, but one of flame.
You also see a bamboo arch, a small bamboo hut and a sturdy cypress door.
Obvious paths: none.
Library
[Globe Arena, Library]
Slate stepping stones are harmoniously laid to create a winding path through the neatly raked sand floor. Reed mats offer a place to sit and study -- or lie and snooze. Books are neatly arranged on a bookcase resting atop a large, flat-surfaced rock serving as a desk.
Obvious exits: out.
- This room houses the Barbarian Guild Library. LOOK ON BOOKCASE to view the current titles.
Housing
Barbarian Guildhall (Mer'Kresh) | ||||||||||||||
|
Location | Category | Restrictions | Owner | Appearance |
---|---|---|---|---|
Guest Quarters | Middle Class, Rural | Barbarian | Unclaimed | rustic oak log cabin |
Guest Quarters | Middle Class, Rural | Barbarian | Unclaimed | buff-colored stacked stone house |
Guest Quarters | Middle Class, Rural | Barbarian | Unclaimed | bamboo hut |
Guest Quarters | Middle Class, Rural | Barbarian | Unclaimed | bamboo hut |
Upper Hallway
[Globe Arena, Upper Hallway]
More a landing than a true hallway, there is little in this tiny alcove at the top of the stairs except a reed mat on the floor and heavy cypress door. Even the whitewashed walls are bare of everything but a few fingerprints.
You also see some wooden stairs and a heavy cypress door.
Obvious exits: none.
Roaring Room
[Globe Arena, Roaring Room]
Deep swaths of quilted white fabric covering the ceiling and walls give the impression of huge pillows stuck to the interior surfaces. Underfoot, a thick brown carpet muffles the sound of movement. Even the window is made of several layers of glass set into the frame. Amidst this stark decor, a lone table huddles near the door.
You also see a wall with a two-colored dartboard on it and a heavy cypress door.
Obvious exits: none.
On the black cypress table | ||
---|---|---|
Item | Price | Done |
crystal punch bowl of glowing Elothean windhaze | 0 | |
fire-scarred lunat cask of potent Vykathi ale | 0 | !! |
snifter of tawny-amber Rissan brandy | 0 | |
pitcher of iced strawberry lemonade | 0 | |
large wooden vat of marinated peccary snouts | 0 | !! |
platter of hard-boiled eggs | 0 | !! |