Item:Tiny mechanical inkhorne

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tiny mechanical inkhorne
Look: The majestic Inkhorne is a large stag with an impressive set of antlers that make it dangerous if provoked. It has spindly legs and thin, wispy ears. The body is stout and covered with a dense layer of deep black hairs, while the abdomen and chest are a pristine white.

A marvel of craftsmanship, the inkhorne is wound by means of a shiny metal key. It looks to be in really good condition.

Weight: 5 stones
Metal: No
Appraised Cost: 100,000 Kronars80,000 Lirums <br />72,160 Dokoras <br />100 LTBpoints <br />100 Tickets <br />100 Scrips <br />
Properties: This is an item.
  • This item has more than normal or unusual verbs.
  • This is an atmo item that will periodically emit messaging to the entire room.
  • This item is a toy.
Dimensions: 1 length x 1 width x 1 height
Sources: Source is Hollow Eve Festival 436/Raffles

These verbs do not trigger unless the item is turned on via TURN and its activation time did not yet expire.

Verb Actions
LICK First Person: The inkhorne stretches its furry lips forward and gently brushes yours.
No messaging for second person.
Third Person: The inkhorne stretches its furry face forward and gently brushes <Player>'s lips.
NUDGE First Person: You give the inkhorne a little nudge, and it trots along your palm. It reaches the tips of your fingers, whinnies triumphantly, then wanders back.
No messaging for second person.
Third Person: <Player> gives (his/her) inkhorne a little nudge, and it trots along her palm. It reaches the tips of (his/her) fingers, whinnies triumphantly, then wanders back.
PINCH First Person: You pinch the back of your inkhorne's spine, causing it to waggle its ears rapidly.
No messaging for second person.
Third Person: <Player> pinches the back of (his/her) inkhorne's spine, causing it to waggle its ears rapidly.
PULL First Person: You tug on one of the inkhorne's front legs, and it canters carefully up your arm to your shoulder. Upon reaching that altitude, it leaps into the air and slowly glides toward a gentle landing in the middle of your outstretched palm.
No messaging for second person.
Third Person: <Player> tugs on one of (his/her) inkhorne's front legs, and it canters carefully up (his/her) arm to (his/her) shoulder. Upon reaching that altitude, it leaps into the air and slowly glides toward a gentle landing in the middle of <Player>'s outstretched palm.
PUNISH (will damage toy) First person messaging needed.
No messaging for second person.
Third person messaging needed.
PUSH First Person: You push down on the inkhorne, forcing its belly to brush your palm and slowing it to a tentative walk.
No messaging for second person.
Third Person: <Player> pushes down on (his/her) inkhorne, forcing its belly to brush (his/her) palm and slowing it to a tentative walk.
RUB First Person: You pet the stout, furry body of your inkhorne.
No messaging for second person.
Third Person: <Player> pets the stout, furry body of (his/her) inkhorne.
SPIN First Person: The inkhorne trots to the edge of your palm. You turn your hand slowly, allowing it to travel across your knuckles, then back around to the front.
No messaging for second person.
Third Person: The inkhorne trots to the edge of <Player>'s palm. (He/She) turns (his/her) hand slowly, allowing it to travel across (his/her) knuckles, then back around to the front.
TAP First Person: You give the body of your inkhorne a soft tap and it leaps into the air, dancing upwards like a puppet on a string before floating back down to your palm.
No messaging for second person.
Third Person: <Player> gives the body of (his/her) inkhorne a soft tap and it leaps into the air, dancing upwards like a puppet on a string before floating back down to (his/her) palm.
TICKLE First Person: You flip a small toggle on the underbelly of your inkhorne. It takes off, running at top speed! Your eye can barely follow the many sudden changes of direction, but before long the inkhorne slows, settling softly within your waiting palm.
No messaging for second person.
Third Person: <Player> flips a small toggle on the underbelly of (his/her) inkhorne. It takes off, running at top speed! Your eye can barely follow the many sudden changes of direction, but before long the inkhorne returns, settling softly within <Player>'s waiting palm.
TILT First Person: You tilt your hand from side to side, but the inkhorne trots tenaciously across your palm. Its ears flicker as it works to maintain its balance.
No messaging for second person.
Third Person: <Player> tilts (his/her) hand from side to side, but the inkhorne trots tenaciously across (his/her) palm. Its ears flicker as it works to maintain its balance.
TURN First Person: You turn the small key on the side of your inkhorne, tightening the springs inside.
No messaging for second person.
Third Person: <Player> turns the small key on the side of (his/her) inkhorne, tightening the springs inside.
WAVE First Person: The inkhorne lifts effortlessly into the air, its hooves creating the merest whisper of a breeze. It hovers for a moment, then drops back to your hand.
No messaging for second person.
Third Person: The inkhorne lifts effortlessly into the air, its hooves creating the merest whisper of a breeze. It hovers for a moment, then drops back to <Player>'s hand.

Atmos

  • The inkhorne's tiny hooves tickle your palm as it gallops back and forth.
    <Player>'s inkhorne gallops lightly back and forth, its hooves lightly brushing (his/her) palm.
  • The inkhorne sends its long tongue out to taste your thumb.
    <Player>'s inkhorne sends its long tongue out to taste (his/her) thumb.
  • Your inkhorne stares levelly at you with its glassy eyes.
    <Player>'s inkhorne turns and stares directly at (him/her) with its glassy eyes.
  • Your inkhorne seems to be slowing down. Time to wind it a bit, perhaps?
    <Player>'s inkhorne is looking a bit sluggish, and could probably use more winding.
  • The inkhorne pauses, pawing at the air with one outstretched foreleg.
    <Player>'s inkhorne pauses, pawing at the air with one outstretched foreleg.
  • Your inkhorne stretches its muzzle to the sky, spittle flying as it releases a great bellowing whinny.
    <Player>'s inkhorne stretches its muzzle to the sky, sending spittle flying as it whinnies excitedly.
  • The inkhorne flings itself at your index finger! Falling backwards from the impact, it totters about looking dazed.
    <Player>'s inkhorne lunges suddenly toward (his/her) index finger! It staggers back from the impact, looking dazed.