Item:Porcelain red-nosed clown doll clothed in a gaudy yellow polka-dotted shirt

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porcelain red-nosed clown doll clothed in a gaudy yellow polka-dotted shirt
Look: The doll is accessorized with a tightly curled bright blue wig on its head and a big green bow around its neck.
Weight: 5 stones
Metal: Unknown
Appraised Cost: 37,500 Kronars30,000 Lirums <br />27,060 Dokoras <br />37.5 LTBpoints <br />37.5 Tickets <br />37.5 Scrips <br />
Properties: This is an item.
  • This item has more than normal or unusual verbs.
  • This item is a toy.
Dimensions: 1 length x 1 width x 1 height
Sources: Source is Glittery Ocean-Blue Cart


Verb Actions
HUG First Person: You pull your clown doll close to you in a brief hug, taking comfort from the cuddly feel of its soft body.
No messaging for second person.
Third Person: <Player> pulls <his/her> clown doll close in a brief hug, cuddling it against <his/her> chest.
RUB First Person: You rub your cheek against your clown doll, smiling slightly as the soft material tickles your skin.
No messaging for second person.
Third Person: <Player> rubs <his/her> cheek against <his/her> clown doll, smiling slightly as if enjoying the feel of the soft material.
TURN First Person: You turn your clown doll back and forth, beaming happily as you admire it from every angle.
No messaging for second person.
Third Person: <Player> turns <his/her> clown doll back and forth, beaming happily as <he/she> admires it from every angle.
POKE First Person: You poke a finger at your clown doll expectantly, trying to nudge it into movement, but nothing happens. As you grow more impatient, the doll suddenly seems to jerk slightly, but is still before you can blink.
No messaging for second person.
Third Person: <Player> pokes a finger at <his/her> clown doll expectantly, as if trying to make it move, but nothing happens. Suddenly <he/she> jumps backward, staring at the doll in shock.
PULL First Person: You tug at the leg of your clown doll, but it seems to be firmly attached.
No messaging for second person.
Third Person: <Player> tugs at the leg of <his/her> clown doll, but it seems to be firmly attached.
TAP First Person: You tap a finger forcefully against your clown doll, claiming it as your own.
No messaging for second person.
Third Person: <Player> taps a finger forcefully against <his/her> clown doll, claiming it as <his/her> own.
SHAKE First Person: As you glance down, you notice a small bug crawling over your clown doll. You shake it frantically, trying to get the creature to fall off.
No messaging for second person.
Third Person: <Player> gives <his/her> clown doll a good shaking. Take that!
KISS First Person: You purse your lips, lifting your clown doll to kiss its painted face gently. Nope. Not as good as the real thing.
No messaging for second person.
Third Person: <Player> purses <his/her> lips, lifting <his/her> clown doll to kiss its painted face gently. Lowering the doll, <he/she> frowns as if <he/she> had expected it to kiss <him/her> back.
SNUGGLE First Person: You cuddle your clown doll in your arms, feeling ready to protect it from the world.
No messaging for second person.
Third Person: <Player> cuddles <his/her> clown doll in <his/her> arms protectively.
FILL (without liquid) First Person: What do you want to fill your clown doll with?
No messaging for second person.
No messaging for third person.
YANK (without liquid) First Person: You yank off the head of your clown doll, carefully removing a tiny crystal flask from its hiding place. As you lift the flask to your lips, you realize that it's empty. Muttering to yourself, you slip the flask back into your doll and replace its head.
No messaging for second person.
Third Person: <Player> suddenly yanks the head from <his/her> clown doll and pulls a tiny crystal flask from its hiding place. As <he/she> lifts the flask to <his/her> lips, <he/she> mumbles to <himself/herself>, then slips the flask back into the doll and replaces its head.
FILL (with liquid) First Person: You carefully remove the head from your clown doll and take a tiny crystal flask from within. Filling the flask with <drink>, you cap it and tuck it back inside the doll, replacing the head.
No messaging for second person.
Third Person: <Player> carefully removes the head from <his/her> clown doll and takes a tiny crystal flask from within. Filling the flask with <drink>, <he/she> caps it and tucks it inside the doll, replacing the head.
YANK (with liquid) First Person: You yank off the head of your clown doll, carefully removing a tiny crystal flask from its hiding place. Lifting the flask to your lips, you take a quick sip of <drink>, finishing off the last drop. Replacing the cap, you slip the flask back inside the doll.
No messaging for second person.
Third Person: <Player> yanks off the head of <his/her> clown doll, carefully removing a tiny crystal flask from its hiding place. Lifting the flask to <his/her> lips, <he/she> takes a quick sip, saving the rest for later, then replaces the cap and slips the flask back inside the doll.
YANK (last sip) First Person: You yank off the head of your toy mouse, carefully removing a tiny crystal flask from its hiding place. Lifting the flask to your lips, you take a quick sip of <drink>, finishing off the last drop. Replacing the cap, you slip the flask back inside the mouse.
No messaging for second person.
Third Person: <Player> yanks off the head of <his/her> clown doll, carefully removing a tiny crystal flask from its hiding place. Lifting the flask to <his/her> lips, <he/she> takes a quick sip, finishing off the last drop, then replaces the cap and slips the flask back inside the doll.