Fractured revivified mutt

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Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on relative creature level
  • Infobox entry on whether skinnable or not
  • Infobox entry on coin carrying
  • Infobox entry on gem carrying
  • Infobox entry on box carrying
  • Infobox entry on cursed or undead nature
  • Infobox entry on corporeal-ness
  • Infobox entry on construct
  • Infobox entry on whether critter can be backstabbed
  • Infobox entry on spellcasting ability
  • Infobox entry on stealthyness
  • Infobox entry on special attack capability
  • Infobox entry on special defense capability
  • Infobox entry on skinning skill required
  • Infobox entry on maximum unarranged skin value
  • Infobox entry on maximum arranged skin value
  • Infobox entry on whether it's manipulable
  • Infobox entry on manipulate 1 skill
  • Infobox entry on manipulate 2 skill
  • Infobox entry on manipulate cap
Fractured Revivified Mutt
Unknown creature.jpg
Relative Level ?
Skill Cap 0 to 35
Skinnable Unknown
Has Coins Unknown
Has Gems Unknown
Has Boxes Unknown
Evil Unknown
Corporeal Unknown
Construct Unknown
Backstabbable Unknown
Casts Spells Unknown
Attack Range Melee
Stealthy Unknown
Special Attacks Unknown
Special Defenses Unknown
Located:
  • Invasion only
Skinning Details
Ranks Required Unknown
Max Value Unknown
Max Arranged Unknown
 
Manipulation
Manipulatable Unknown
Skill Required Unknown / Unknown
Teaching Cap Unknown


One of Lyras' creatures, that invaded during the war that followed the breaching of the Great Barrier.

Is found on the Northern Trade Road, in the area surrounding Kaerna Village.

Easier then goblin zombies or ghouls.

Description

Picked clean of all fleshy tissue by buzzards, maggots, or a combination of both, the skeletal hulk of a mastiff rises tall before you. Its feral canine body is unnaturally elongated and twisted into exaggerated knots, likely by the same force that animates it beyond Eylhaar's embrace. A sickly green light glistens within its empty eyesockets, a sign of its foul pact with some Necromantic entity.